
Non-offical Blender 2.56 plugin
That's holidays time for 2 weeks! Still at home, but phone switched off makes it happen 

Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Hi,
after a few tries managed to get default cube rendering. That's cool already! As this is first time I see 2.5 with Octane
But when opened old octane scene I first got an error saying something about invalid parameter 0.0000 from Octane (camera related?). After cleaning the scene to single object, recreating camera and material for clearance I get this in console:
after a few tries managed to get default cube rendering. That's cool already! As this is first time I see 2.5 with Octane

But when opened old octane scene I first got an error saying something about invalid parameter 0.0000 from Octane (camera related?). After cleaning the scene to single object, recreating camera and material for clearance I get this in console:
Any hint what it might be?Octane plug-in v0.93 on 2.56.0.34076 : Rendering still image
Octane plug-in v0.93 on 2.56.0.34076 : Output ocs: "C:...r-test.ocs"
Octane plug-in v0.93 on 2.56.0.34076 : Output obj: "C:...r-test.obj"
Octane plug-in v0.93 on 2.56.0.34076 : Output mtl: "C:...r-test.mtl"
Octane plug-in v0.93 on 2.56.0.34076 : Unit Factor (rescaling): 1.0000
Octane plug-in v0.93 on 2.56.0.34076 : Exporting frame #3
Octane plug-in v0.93 on 2.56.0.34076 : Begin OBJ/MTL export
Octane plug-in v0.93 on 2.56.0.34076 : OBJ file: "C:...r-test.obj.temp"
Octane plug-in v0.93 on 2.56.0.34076 : Processed <msh> in 1.609 secs
Octane plug-in v0.93 on 2.56.0.34076 : OBJ export time: 1.609 secs
Octane plug-in v0.93 on 2.56.0.34076 : Samples per image: 64000
Octane plug-in v0.93 on 2.56.0.34076 : Create or replace project
Traceback (most recent call last):
File "C:\...\Octane\BLENDE~1.56A\2.56\scripts\addons\octanerender\engine.py", line 366, in render
safe_rename(mtlTemp,mtlFile)
File "C:\...\Octane\BLENDE~1.56A\2.56\scripts\addons\octanerender\utils.py", line 127, in safe_rename
os.rename(src,dst)
WindowsError: [Error 2] The system cannot find the file specified
location:C:\...\Octane\BLENDE~1.56A\2.56\scripts\modules\bpy\ops.py:179
location:C:\...\Octane\BLENDE~1.56A\2.56\scripts\modules\bpy\ops.py:179
http://www.visnevskis.com
Vista64/Ubuntu, GTX470/580
Vista64/Ubuntu, GTX470/580
Hi,
the camera-related parameter you got is because you were using an old version of Octane, before they introduced camera shift-lens.
For the other error, the path to your scene looks strange. Although there're some checks in the script, it cannot handle all situations.
what I recommend is the following:
- upgrade to Octane 2.45
- upgrade to Blender 2.57
- upgrade to plugin 1.09d
Cheers,
Yoyoz
the camera-related parameter you got is because you were using an old version of Octane, before they introduced camera shift-lens.
For the other error, the path to your scene looks strange. Although there're some checks in the script, it cannot handle all situations.
what I recommend is the following:
- upgrade to Octane 2.45
- upgrade to Blender 2.57
- upgrade to plugin 1.09d
Cheers,
Yoyoz
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Hi all
I have two little problems with exporting by animation.
The first:
Sometimes happened by animation rendering that the Octane crashes after saving the image and view alert with note about that. And I must every time clicking on it for continuation of animation process. I trie disable alerts in Windows (Vista Home Premium), but without success.
The second:
How can I animate parameters like a color or simply float in Octane with using Blender expot plugin.
I have Blender 2,6 Tomato, Octane beta 2,55b and Extended Octane Render addon 1.1.1
Thanks for help.
Tomas
I have two little problems with exporting by animation.
The first:
Sometimes happened by animation rendering that the Octane crashes after saving the image and view alert with note about that. And I must every time clicking on it for continuation of animation process. I trie disable alerts in Windows (Vista Home Premium), but without success.
The second:
How can I animate parameters like a color or simply float in Octane with using Blender expot plugin.
I have Blender 2,6 Tomato, Octane beta 2,55b and Extended Octane Render addon 1.1.1
Thanks for help.
Tomas
Win Vista 64 | Phenom II X4 905e |Gigabyte GTX690 and zotac Geforce GTX260 | 8GB
Guys, I know this is a Zombie thread, but I'm trying to use my trusty old Octane 1.55 again. I only have the standalone - is there any chance for material conversion or anything at all? OBJ import from Blender 2.93.3 works, but of course without - most - materials, though it seems the materials are being imported (it reported a missing texture).
I'm trying to improve my work so I can afford a new Octane license, but atm that's a no-go for me, so please don't tell me to "just upgrade"
I'm trying to improve my work so I can afford a new Octane license, but atm that's a no-go for me, so please don't tell me to "just upgrade"

Athlon X2 @3200Mhz, 8Gb RAM, Win7 x64, Sparkle GeForce GTX 285,
3D connexion SpaceNavigator, Blender x64, 2xEizo 24" TFT
3D connexion SpaceNavigator, Blender x64, 2xEizo 24" TFT
Hi Corniger,
From a 2011 thread, it should not be expected to work as reliably as a recent and official version and is considered deprecated.
For your information, the Octane Blender plugin is part of the free-tier offer thus is available for free to download and use for commercial and non-commercial purposes: https://home.otoy.com/render/octane-render/demo/#prime.
From a 2011 thread, it should not be expected to work as reliably as a recent and official version and is considered deprecated.
For your information, the Octane Blender plugin is part of the free-tier offer thus is available for free to download and use for commercial and non-commercial purposes: https://home.otoy.com/render/octane-render/demo/#prime.
Thank you very much!
But.. how can this be free, even for commercial work? The 32 page EULA would be over my head even in my native language, so please bear with me!
I can read, it's "limited" to 1 GPU & no network, which wouldn't affect me at all, so what's the catch?
But.. how can this be free, even for commercial work? The 32 page EULA would be over my head even in my native language, so please bear with me!
I can read, it's "limited" to 1 GPU & no network, which wouldn't affect me at all, so what's the catch?
Athlon X2 @3200Mhz, 8Gb RAM, Win7 x64, Sparkle GeForce GTX 285,
3D connexion SpaceNavigator, Blender x64, 2xEizo 24" TFT
3D connexion SpaceNavigator, Blender x64, 2xEizo 24" TFT