NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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cjadams
Licensed Customer
Posts: 242
Joined: Sun Oct 18, 2015 2:27 pm

Anyone else find that its a 50/50 percent chance of a lockup of c4d? when you abort a render?
pjano
Licensed Customer
Posts: 44
Joined: Fri Jan 19, 2018 10:34 am

Anyone was able to successfully use the shadow catcher in PR3 ?
I still have the same issue: the shadow is brighter instead of darker. Or the shadow is invisible but the geometry plane that was supposed to catch the shadow is visible.
This is depending on what tutorial I am following. I was never able to have a result that would be a useful shadow catcher.
Piotr
iMac (Retina 5K, 27-inch, 2017)
4,2 GHz Quad-Core Intel Core i7
40 GB 2400 MHz DDR4
Radeon RX 5700 XT (external GPU Akitio Node)
jschoenith
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Posts: 16
Joined: Fri Sep 19, 2014 6:23 pm

martinzip wrote:I also experience a lot of lock ups when working in the node editor! In PR2 it works really smooth...
Yes, same here. PR1 was ok, PR2 almost no lockups or crashes PR3 almost unusable. I have found that C4D R21 is the most lock free for me in PR3, so that's what I'm using now
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Goldorak
OctaneRender Team
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jschoenith wrote:
martinzip wrote:I also experience a lot of lock ups when working in the node editor! In PR2 it works really smooth...
Yes, same here. PR1 was ok, PR2 almost no lockups or crashes PR3 almost unusable. I have found that C4D R21 is the most lock free for me in PR3, so that's what I'm using now
There may be a bug in the OSL texture node loader in PR3 that is causing an issue from C4D in certain cases. We are looking into it and will update once we have more info - any repro cases would be welcome if they can reliably reproduce.
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bepeg4d
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@pjano: about Shadow Catcher, please try with the following scene:
ShadowCatcherX_PR3.c4d.zip
(48.17 KiB) Downloaded 507 times
what is important to check is that the Keep Environment option is disabled, and Alpha Channel enabled, in the Kernel settings:
DDD51BFC-1B18-45C4-8C78-3C758888F5A3.jpeg
ciao Beppe
nibbler
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Posts: 54
Joined: Wed Jul 23, 2014 6:50 pm

Two questions:

1. Multiplatform with Octane X:
When will the joined multiplatform Rendering be implemented? (with Cuda/Nvidia MacOs and Metal OctaneX both as usable network Slaves/Masters) Its great to have Octane X, but its totally isolated from the rest of our Octane Render Production Environment, running reliable Nvidia/Cuda 2020 1.5. Currently we build the scene in OctaneX, adopt it to 2020 1.5 and on another machine, send it into Network. Very time intense workaround.

2. Render hangs:
The scene is rendered, but does not finish and save to file.
I observed endless stucks (not accomplishing File Save) on OctaneX with C4d and Xparticles (low complex ammounts): PMC, 7K Resolutions. Does anyone has same issues?

Thanks and kind regards. (Great work as ever!)
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
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cjadams
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Joined: Sun Oct 18, 2015 2:27 pm

I would be happy being able to use Big Sur? is there any reason why this isn't yet possible?
Frustrating having to dual book in multiple beta's as it were..
macjon
Posts: 3
Joined: Thu Oct 29, 2020 9:51 pm

Hi all! I want to set up a workstation for C4D and Octane X, i thought to buy an iMac Pro with this specs:
– 2,3 GHz 18-Core Intel Xeon W
– 64 GB DDR4 ECC RAM
– Radeon Pro Vega 64X 16 GB HBM2

Which eGPU / which card would you recommend to speed this setup up and decrease render times for short videos / make this possible?
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bepeg4d
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@nibbler: about question #2, do you have AI Denoiser active with PMC kernel?
If yes, you need to disable it, since it does not work with PMC, so the render never stops... or switch to Path Tracing, with AI Denoiser active.

ciao Beppe
juhatakabe
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Joined: Wed Jun 10, 2015 1:22 pm
Location: Finland

Is there anyone running Octane X with Mac Pro 2013 with eGPU or dual eGPUs? I am wondering how well 5700xt would work using Thunderbolt 2 port. Cheers!
Houdini 20.5
Win / RTX4090
Mac / M4
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