NEW: Octane X - is finally here! [MEGA FAQ THREAD]
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Anyone was able to successfully use the shadow catcher in PR3 ?
I still have the same issue: the shadow is brighter instead of darker. Or the shadow is invisible but the geometry plane that was supposed to catch the shadow is visible.
This is depending on what tutorial I am following. I was never able to have a result that would be a useful shadow catcher.
Piotr
I still have the same issue: the shadow is brighter instead of darker. Or the shadow is invisible but the geometry plane that was supposed to catch the shadow is visible.
This is depending on what tutorial I am following. I was never able to have a result that would be a useful shadow catcher.
Piotr
iMac (Retina 5K, 27-inch, 2017)
4,2 GHz Quad-Core Intel Core i7
40 GB 2400 MHz DDR4
Radeon RX 5700 XT (external GPU Akitio Node)
4,2 GHz Quad-Core Intel Core i7
40 GB 2400 MHz DDR4
Radeon RX 5700 XT (external GPU Akitio Node)
- jschoenith
- Posts: 16
- Joined: Fri Sep 19, 2014 6:23 pm
Yes, same here. PR1 was ok, PR2 almost no lockups or crashes PR3 almost unusable. I have found that C4D R21 is the most lock free for me in PR3, so that's what I'm using nowmartinzip wrote:I also experience a lot of lock ups when working in the node editor! In PR2 it works really smooth...
There may be a bug in the OSL texture node loader in PR3 that is causing an issue from C4D in certain cases. We are looking into it and will update once we have more info - any repro cases would be welcome if they can reliably reproduce.jschoenith wrote:Yes, same here. PR1 was ok, PR2 almost no lockups or crashes PR3 almost unusable. I have found that C4D R21 is the most lock free for me in PR3, so that's what I'm using nowmartinzip wrote:I also experience a lot of lock ups when working in the node editor! In PR2 it works really smooth...
@pjano: about Shadow Catcher, please try with the following scene:
what is important to check is that the Keep Environment option is disabled, and Alpha Channel enabled, in the Kernel settings:
ciao Beppe
Two questions:
1. Multiplatform with Octane X:
When will the joined multiplatform Rendering be implemented? (with Cuda/Nvidia MacOs and Metal OctaneX both as usable network Slaves/Masters) Its great to have Octane X, but its totally isolated from the rest of our Octane Render Production Environment, running reliable Nvidia/Cuda 2020 1.5. Currently we build the scene in OctaneX, adopt it to 2020 1.5 and on another machine, send it into Network. Very time intense workaround.
2. Render hangs:
The scene is rendered, but does not finish and save to file.
I observed endless stucks (not accomplishing File Save) on OctaneX with C4d and Xparticles (low complex ammounts): PMC, 7K Resolutions. Does anyone has same issues?
Thanks and kind regards. (Great work as ever!)
1. Multiplatform with Octane X:
When will the joined multiplatform Rendering be implemented? (with Cuda/Nvidia MacOs and Metal OctaneX both as usable network Slaves/Masters) Its great to have Octane X, but its totally isolated from the rest of our Octane Render Production Environment, running reliable Nvidia/Cuda 2020 1.5. Currently we build the scene in OctaneX, adopt it to 2020 1.5 and on another machine, send it into Network. Very time intense workaround.
2. Render hangs:
The scene is rendered, but does not finish and save to file.
I observed endless stucks (not accomplishing File Save) on OctaneX with C4d and Xparticles (low complex ammounts): PMC, 7K Resolutions. Does anyone has same issues?
Thanks and kind regards. (Great work as ever!)
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
Hi all! I want to set up a workstation for C4D and Octane X, i thought to buy an iMac Pro with this specs:
– 2,3 GHz 18-Core Intel Xeon W
– 64 GB DDR4 ECC RAM
– Radeon Pro Vega 64X 16 GB HBM2
Which eGPU / which card would you recommend to speed this setup up and decrease render times for short videos / make this possible?
– 2,3 GHz 18-Core Intel Xeon W
– 64 GB DDR4 ECC RAM
– Radeon Pro Vega 64X 16 GB HBM2
Which eGPU / which card would you recommend to speed this setup up and decrease render times for short videos / make this possible?
@nibbler: about question #2, do you have AI Denoiser active with PMC kernel?
If yes, you need to disable it, since it does not work with PMC, so the render never stops... or switch to Path Tracing, with AI Denoiser active.
ciao Beppe
If yes, you need to disable it, since it does not work with PMC, so the render never stops... or switch to Path Tracing, with AI Denoiser active.
ciao Beppe
- juhatakabe
- Posts: 29
- Joined: Wed Jun 10, 2015 1:22 pm
- Location: Finland
Is there anyone running Octane X with Mac Pro 2013 with eGPU or dual eGPUs? I am wondering how well 5700xt would work using Thunderbolt 2 port. Cheers!
Houdini 20.5
Win / RTX4090
Mac / M4
Win / RTX4090
Mac / M4