New build (R6) with a lot of improvements/fixes is available
viewtopic.php?f=85&t=74603
Changes of 2020.1-R6 plugin
- Performance optimizations for processing/saving the render passes
- Fix: Mixed node positioning on newly created nodes
- Improvements: Better placement for nodes when created or dropped to lines or pins, shift nodes to the left when a new node created in the right side
- Fix: wrong direction on spotlight if you activate "use primitives".
- Fix: Zero step value issue of radius parameter in Randomwalk medium
- Inverted normal with "use primitives", aka quad light from standalone
- Improvements: display performance in LiveViewer for big images
- Fix: undo issues with node delete command
- Fixed a crash when no items on compare combobox after delete stored image in compare menu
- Refactored the usage for "Texture import type" in imageTexture nodes. Now will not allow us to use different types for same filenames.
- And minor fixes
Cinema4D version 2020.1-R7 (Obsolete stable)05.06.2020
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
@ paypal-ict: have you applied the material to the big cube only?
ciao Beppe
ciao Beppe
- AaronWestwood
- Posts: 141
- Joined: Sun Feb 26, 2017 3:01 pm
Cant get AB comparison working in V6.
3D Environment Artist
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
I just finished my new project using new 2020 release and Vectron especially, and I loved it! Huge thanks to Aoktar for your hard work, keep up!! 
https://www.behance.net/gallery/97915041/MIMIC

https://www.behance.net/gallery/97915041/MIMIC
re-download your versions. Probably it's fixed after you download.oblivion wrote:Material preview in viewport doesnt work in version R6 for me. Textures appear as black. It worked absolutely fine with R5. Anyone else knows whats causing this issue?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ahmet.. great job ,
R3 for me at least, is so far my favorite one.. i can leave machines to render for DAYS, no BSOD, no hickups. and i am talking scenes with lots of takes.
R4 & R5 were unstable,
R6 is a bullet ... but the thing with the compare buffer is like a drug.. can't live without it.
can you please see this issue.
thanks.
R3 for me at least, is so far my favorite one.. i can leave machines to render for DAYS, no BSOD, no hickups. and i am talking scenes with lots of takes.
R4 & R5 were unstable,
R6 is a bullet ... but the thing with the compare buffer is like a drug.. can't live without it.
can you please see this issue.
thanks.
Win10, 4 x 1080Ti
Win10, 2 x 2080Ti, 2 x 980Ti
Win10, 2 x 2080Ti, 2 x 980Ti
Poison, I see every issues. Not sure what you mean? R6 is great but compare buggy with drag the line?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ahmet good evening, what i meant is:aoktar wrote:Poison, I see every issues. Not sure what you mean? R6 is great but compare buggy with drag the line?
AB comparison seems not to work.
It does not show the divider line in the center, (like it should) also when image is added to store buffer, store buffer does not keep any new image, the store number increases, the the image is the one that is currently being rendered in all buffers.
Win10, 4 x 1080Ti
Win10, 2 x 2080Ti, 2 x 980Ti
Win10, 2 x 2080Ti, 2 x 980Ti