Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
156
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
87
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
212
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2242
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Polygons
Licensed Customer
Posts: 17
Joined: Sat Apr 11, 2015 2:57 am

Light caches. Light caches are essential for interior renderings as brute pathtracing returns very noisy results. Vray added this in 3.0 to Vray RT and it's hugely useful.

Better rounded edge shader. Again, Vray's is flawless, i use it on all my mechanical renderings, and with octane i haven't used it once as it's extremely limited in comparison and basically just creates massive artifacting on meshes
User avatar
whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

PT with giclamp+causticblur+optimised emitters does a good job too

any good lightcaches comparisons and pathtracing out there?
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
User avatar
whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

I just came up with one, saw it hovering on the forums a few times ;) I need this now the most:

"render region per object"

I think that`s what`s it called.

**I personally dont really like hotpixal removal as it can also remove details, but that one also works
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

LUT pass - I had suggested a postprocess or imager pass, but now think that making an LUT exporter is the only way to achieve this. I really like what I can achieve using the Octane imager but there appears to be no way to get these settings to PS or AE when using Linear.
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mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Physical camera please. :)
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
sdanaher
Licensed Customer
Posts: 332
Joined: Mon Apr 06, 2015 12:47 pm
Contact:

Easy choice: the efficient handling of many small light sources without noise
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
User avatar
Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

sdanaher wrote:Easy choice: the efficient handling of many small light sources without noise
Yup. See my other post on this.
matrix2012
Licensed Customer
Posts: 112
Joined: Thu Sep 13, 2012 5:40 pm

Physical Camera +1 :)
matrix2012
Licensed Customer
Posts: 112
Joined: Thu Sep 13, 2012 5:40 pm

Hi,

ORBX import.

Import Geometry, Texture, Lights ... ORBX for all 3D plugins would be great. :D
kostache
Licensed Customer
Posts: 63
Joined: Sun Mar 17, 2013 12:47 pm

once again, please, make a render boolean node, like in MODO or Lightwave DP kit! It's only a thing, that prevent me to make all animations in Octane. Could you, please, at least, give any forecasts about when it be possible to make?
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