Light caches. Light caches are essential for interior renderings as brute pathtracing returns very noisy results. Vray added this in 3.0 to Vray RT and it's hugely useful.
Better rounded edge shader. Again, Vray's is flawless, i use it on all my mechanical renderings, and with octane i haven't used it once as it's extremely limited in comparison and basically just creates massive artifacting on meshes
Which feature do you need the most?
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
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PT with giclamp+causticblur+optimised emitters does a good job too
any good lightcaches comparisons and pathtracing out there?
any good lightcaches comparisons and pathtracing out there?
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
I just came up with one, saw it hovering on the forums a few times
I need this now the most:
"render region per object"
I think that`s what`s it called.
**I personally dont really like hotpixal removal as it can also remove details, but that one also works

"render region per object"
I think that`s what`s it called.
**I personally dont really like hotpixal removal as it can also remove details, but that one also works
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
LUT pass - I had suggested a postprocess or imager pass, but now think that making an LUT exporter is the only way to achieve this. I really like what I can achieve using the Octane imager but there appears to be no way to get these settings to PS or AE when using Linear.
Physical camera please. 

PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Easy choice: the efficient handling of many small light sources without noise
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
Yup. See my other post on this.sdanaher wrote:Easy choice: the efficient handling of many small light sources without noise
- matrix2012
- Posts: 112
- Joined: Thu Sep 13, 2012 5:40 pm
Hi,
ORBX import.
Import Geometry, Texture, Lights ... ORBX for all 3D plugins would be great.
ORBX import.
Import Geometry, Texture, Lights ... ORBX for all 3D plugins would be great.
