New version 1.23.2 (SDK 1.37) *** 25.03.2014***

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Weezer
Licensed Customer
Posts: 376
Joined: Tue Dec 04, 2012 10:08 am

Great news, thank you!
User avatar
brasco
Licensed Customer
Posts: 198
Joined: Wed Apr 13, 2011 2:56 pm

Hi Aoktar, HDRIs from the Content Browser don't seem to work at all in the latest update (1.23 test 1), I can still load them from explorer though.

cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
pixelbrain
Licensed Customer
Posts: 14
Joined: Wed Aug 28, 2013 4:14 pm

Thanks, aoktar. I appreciate your hard work in improving the Octane plugin for C4D.
--
MacPro5,1: 2.4 GHz 12-Core Intel Xeon
MacOS 10.13.6
128 GB DDR3
NVIDIA GeForce GTX 980Ti + NVIDIA GeForce GTX 1080Ti
Cinema 4D R20
Octane v2018.1-RC3
User avatar
shawnfrueh
Licensed Customer
Posts: 157
Joined: Thu Jan 31, 2013 10:29 pm

Hey Aoktar, Did another net render test with 1.23 test1 and it looks like things are working fine. When we where in 1.21a one of our machines using gtx 780's would throw an (out of memory error) in the render Queue. However when it was rendering by itself and not on the net it would render just fine.

Another thing that we had discovered was with the settings override checked in some scenes the render would become super bright.
Capture.PNG
Other than the exposure issue this version has been really great.
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

brasco: i tried that but working here, should you try on a save project i think
shawnfrueh: A test version was sended to you, pls give me results for that
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
Ron
Licensed Customer
Posts: 370
Joined: Sun Sep 25, 2011 7:11 pm

Hi Aoktar,

I am using the latest build V1.23. I disabled one of my 3 GPUs for memory reasons but the status in live viewer shows this card running and one of the active cards as idle. Seems to be wrong, isn't it?
Render-Info_2.jpg
Render-Info_2.jpg (26.85 KiB) Viewed 4139 times
Render-Info_1.jpg
Render-Info_1.jpg (61.73 KiB) Viewed 4139 times
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Ron, can you check what's is correct on lines? dark color shows that a gpu is disabled. I think there is a mistake on displaying the lines
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
indexofrefraction
Licensed Customer
Posts: 178
Joined: Wed Jul 25, 2012 9:53 am

didnt test for the newer versions but….
with Octane-for-C4D-1.20a Cinema4D crashes on start
if the GPU is missing (powered off) on MacOSX 10.8.5

(i use an external psu to power a GTX580 on a Mac Pro)
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
User avatar
brasco
Licensed Customer
Posts: 198
Joined: Wed Apr 13, 2011 2:56 pm

Regarding the "out of memory", I haven't had it with Octane yet but there is an issue with the Nvidia Driver at the moment and CUDA, I keep getting errors with TurbulenceFD when simulating on the GPUs.

@aoktar: I haven't had a chance to check if it's with a saved project or not, will let you know when I've tried.

cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
User avatar
shawnfrueh
Licensed Customer
Posts: 157
Joined: Thu Jan 31, 2013 10:29 pm

Does the Object tag only see local values? If I have only one object in a hierarchy with an object tag the object does not update when moving the parent object.

A local and world toggle on the Object tag would be really nice.
Post Reply

Return to “Maxon Cinema 4D”