New version 1.23.2 (SDK 1.37) *** 25.03.2014***
Moderators: ChrisHekman, aoktar
Hi Aoktar, HDRIs from the Content Browser don't seem to work at all in the latest update (1.23 test 1), I can still load them from explorer though.
cheers
brasc
cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
- pixelbrain
- Posts: 14
- Joined: Wed Aug 28, 2013 4:14 pm
Thanks, aoktar. I appreciate your hard work in improving the Octane plugin for C4D.
--
MacPro5,1: 2.4 GHz 12-Core Intel Xeon
MacOS 10.13.6
128 GB DDR3
NVIDIA GeForce GTX 980Ti + NVIDIA GeForce GTX 1080Ti
Cinema 4D R20
Octane v2018.1-RC3
MacPro5,1: 2.4 GHz 12-Core Intel Xeon
MacOS 10.13.6
128 GB DDR3
NVIDIA GeForce GTX 980Ti + NVIDIA GeForce GTX 1080Ti
Cinema 4D R20
Octane v2018.1-RC3
- shawnfrueh
- Posts: 157
- Joined: Thu Jan 31, 2013 10:29 pm
Hey Aoktar, Did another net render test with 1.23 test1 and it looks like things are working fine. When we where in 1.21a one of our machines using gtx 780's would throw an (out of memory error) in the render Queue. However when it was rendering by itself and not on the net it would render just fine.
Another thing that we had discovered was with the settings override checked in some scenes the render would become super bright.
Other than the exposure issue this version has been really great.
Another thing that we had discovered was with the settings override checked in some scenes the render would become super bright.
Other than the exposure issue this version has been really great.
brasco: i tried that but working here, should you try on a save project i think
shawnfrueh: A test version was sended to you, pls give me results for that
shawnfrueh: A test version was sended to you, pls give me results for that
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Aoktar,
I am using the latest build V1.23. I disabled one of my 3 GPUs for memory reasons but the status in live viewer shows this card running and one of the active cards as idle. Seems to be wrong, isn't it?
I am using the latest build V1.23. I disabled one of my 3 GPUs for memory reasons but the status in live viewer shows this card running and one of the active cards as idle. Seems to be wrong, isn't it?
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
Ron, can you check what's is correct on lines? dark color shows that a gpu is disabled. I think there is a mistake on displaying the lines
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- indexofrefraction
- Posts: 178
- Joined: Wed Jul 25, 2012 9:53 am
didnt test for the newer versions but….
with Octane-for-C4D-1.20a Cinema4D crashes on start
if the GPU is missing (powered off) on MacOSX 10.8.5
(i use an external psu to power a GTX580 on a Mac Pro)
with Octane-for-C4D-1.20a Cinema4D crashes on start
if the GPU is missing (powered off) on MacOSX 10.8.5
(i use an external psu to power a GTX580 on a Mac Pro)
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
Regarding the "out of memory", I haven't had it with Octane yet but there is an issue with the Nvidia Driver at the moment and CUDA, I keep getting errors with TurbulenceFD when simulating on the GPUs.
@aoktar: I haven't had a chance to check if it's with a saved project or not, will let you know when I've tried.
cheers
brasc
@aoktar: I haven't had a chance to check if it's with a saved project or not, will let you know when I've tried.
cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
- shawnfrueh
- Posts: 157
- Joined: Thu Jan 31, 2013 10:29 pm
Does the Object tag only see local values? If I have only one object in a hierarchy with an object tag the object does not update when moving the parent object.
A local and world toggle on the Object tag would be really nice.
A local and world toggle on the Object tag would be really nice.