Ok, please send me your sceneToche wrote:Thanks aoktar. I tried this version and still the same behavior than R5_fixed (MID is ok in Live Viewer but rendered black).
Cinema4D version 2022.1.1-R6 (Obsolete stable) 08.07.2023
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- wangdanyang1120
- Posts: 17
- Joined: Tue Mar 26, 2019 9:49 am
It's happening on some setups when render AOVs are used. Work around is to disable the "show passes" parameter[/quote]
If I disablethe "show passes" parameter, rendering can proceed, but the output image will not have Denoised beauty.[/quote]
It's a new issue after C4D update on some CPU types. What's your CPU?[/quote]
Hello aoktar, my CPU is AMD Ryzen Threadripper 1950X.
If I disablethe "show passes" parameter, rendering can proceed, but the output image will not have Denoised beauty.[/quote]
It's a new issue after C4D update on some CPU types. What's your CPU?[/quote]
Hello aoktar, my CPU is AMD Ryzen Threadripper 1950X.
If I disablethe "show passes" parameter, rendering can proceed, but the output image will not have Denoised beauty.[/quote]wangdanyang1120 wrote:It's happening on some setups when render AOVs are used. Work around is to disable the "show passes" parameter
It's a new issue after C4D update on some CPU types. What's your CPU?[/quote]
Hello aoktar, my CPU is AMD Ryzen Threadripper 1950X.[/quote]
Give a try with R6 candicate build
https://render.otoy.com/customerdownloa ... R6_win.rar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi, Aoktar
Working great here with R6. Thanks!
One question: Forgiveme if I missed somewhere, but what are these numbers on a slider under the BRDF model in the material editor?
Working great here with R6. Thanks!
One question: Forgiveme if I missed somewhere, but what are these numbers on a slider under the BRDF model in the material editor?
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
When did this happen? Have I missed something?
What is this bump value?
What is this bump value?
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
It's a new parameter from 2023 version. It should not be thereKalua wrote:When did this happen? Have I missed something?
What is this bump value?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Not sure why, maybe overlooked values. It's max=256 in standaloneMicLarc87 wrote:Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's a parameter range problem. Will be fixed, thanks!ShivaMist wrote:The standard surface "Extra Roughness" parameter slider cannot go under 0, in standalone it can go to -1 :
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw