Cinema4D version 2022.1.1-R6 (Obsolete stable) 08.07.2023

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Kalua
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Hi, Aoktar
Working great here with R6. Thanks!
One question: Forgiveme if I missed somewhere, but what are these numbers on a slider under the BRDF model in the material editor?
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C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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Kalua
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When did this happen? Have I missed something?
What is this bump value?
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Screenshot 2023-07-08 210444.jpg
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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aoktar
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Kalua wrote:When did this happen? Have I missed something?
What is this bump value?
It's a new parameter from 2023 version. It should not be there
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MicLarc87
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Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
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aoktar
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MicLarc87 wrote:Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
Not sure why, maybe overlooked values. It's max=256 in standalone
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ShivaMist
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The standard surface "Extra Roughness" parameter slider cannot go under 0, in standalone it can go to -1 :
standard_material_extra_rougness_value_issue.png
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aoktar
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ShivaMist wrote:The standard surface "Extra Roughness" parameter slider cannot go under 0, in standalone it can go to -1 :
standard_material_extra_rougness_value_issue.png
It's a parameter range problem. Will be fixed, thanks!
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ShivaMist
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When creating a new material in an empty material list, the material list is not updated. It has something to do with the new folding panels that were introduced in the recent rework of C4D gui since adding Materials when the panel is closed and opening the panel works as expected. Not sure if this is something on your end or Maxon's.

Thank you Aoktar! :)
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aoktar
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ShivaMist wrote:When creating a new material in an empty material list, the material list is not updated. It has something to do with the new folding panels that were introduced in the recent rework of C4D gui since adding Materials when the panel is closed and opening the panel works as expected. Not sure if this is something on your end or Maxon's.

Thank you Aoktar! :)
It's not expected and I don't have it! What happens if you try on different layouts?
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ShivaMist
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aoktar wrote:
ShivaMist wrote:When creating a new material in an empty material list, the material list is not updated. It has something to do with the new folding panels that were introduced in the recent rework of C4D gui since adding Materials when the panel is closed and opening the panel works as expected. Not sure if this is something on your end or Maxon's.

Thank you Aoktar! :)
It's not expected and I don't have it! What happens if you try on different layouts?
I tried with standard and other layout, it's the same for me :/. I have removed my new.c4d and my template.prf aswell as all other plugins.

I've noted a few things :
- If the panel is closed and a material is created then the panel is opened, it is working as expected
- When the panel with an empty material list is already open, the refresh does not occur
- if the panel has been interacted with it will refresh for each new material until it's closed. after closing it will require an interaction to do the refresh again (not doing that if there are materials inside the list)
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