Hi, Aoktar
Working great here with R6. Thanks!
One question: Forgiveme if I missed somewhere, but what are these numbers on a slider under the BRDF model in the material editor?
Cinema4D version 2022.1.1-R6 (Obsolete stable) 08.07.2023
Moderators: ChrisHekman, aoktar
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
When did this happen? Have I missed something?
What is this bump value?
What is this bump value?
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
It's a new parameter from 2023 version. It should not be thereKalua wrote:When did this happen? Have I missed something?
What is this bump value?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Not sure why, maybe overlooked values. It's max=256 in standaloneMicLarc87 wrote:Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's a parameter range problem. Will be fixed, thanks!ShivaMist wrote:The standard surface "Extra Roughness" parameter slider cannot go under 0, in standalone it can go to -1 :
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
When creating a new material in an empty material list, the material list is not updated. It has something to do with the new folding panels that were introduced in the recent rework of C4D gui since adding Materials when the panel is closed and opening the panel works as expected. Not sure if this is something on your end or Maxon's.
Thank you Aoktar!
Thank you Aoktar!

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It's not expected and I don't have it! What happens if you try on different layouts?ShivaMist wrote:When creating a new material in an empty material list, the material list is not updated. It has something to do with the new folding panels that were introduced in the recent rework of C4D gui since adding Materials when the panel is closed and opening the panel works as expected. Not sure if this is something on your end or Maxon's.
Thank you Aoktar!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I tried with standard and other layout, it's the same for me :/. I have removed my new.c4d and my template.prf aswell as all other plugins.aoktar wrote:It's not expected and I don't have it! What happens if you try on different layouts?ShivaMist wrote:When creating a new material in an empty material list, the material list is not updated. It has something to do with the new folding panels that were introduced in the recent rework of C4D gui since adding Materials when the panel is closed and opening the panel works as expected. Not sure if this is something on your end or Maxon's.
Thank you Aoktar!
I've noted a few things :
- If the panel is closed and a material is created then the panel is opened, it is working as expected
- When the panel with an empty material list is already open, the refresh does not occur
- if the panel has been interacted with it will refresh for each new material until it's closed. after closing it will require an interaction to do the refresh again (not doing that if there are materials inside the list)
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