OctaneRender® 1.024 beta 2.47 (lin/mac/win) [OBSOLETE]

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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Elvissuperstar007
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shader falloff needed
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
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abstrax
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Hey guys, I know the first post is 24 pages away, but this is a thread about the PMC kernel and not about wishes, requests and ideas. I really would like you to stay on-topic. We all know that there are a lot of things that can/should be added and we will do our best to make Octane more complete, but please discuss that somewhere else. Also be aware that there is only so much we can do at a time and talking about feature X or Y a lot doesn't develop it faster. (Although I wish it would be like that ;) )

I hope that makes sense. Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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face
Octane Plugin Developer
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Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

abstrax wrote:
face wrote:Same problem with exit on 1024_beta2.43 ;)
Maybe i should try an other wdm as gnome 2/3...

face
Hi Face,

It's possible that the coming test release might solve the problem. -> I wouldn't spend too much time on it until it is released. As I don't know what is causing your problem it is very well possible, that the problem is there, too.

Cheers,
Marcus
We will see...
I have test it on icewm, blackbox, fluxbox, gnome2, gnome3 and kde, with my gtx285 and gt210.
Since beta 2.44 I can´t exit.
Ok, i will wait for the next release and stop the current development of the linux Soft2Octane plugin...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Elvissuperstar007
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Location: Ukraine
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abstrax wrote:Hey guys, I know the first post is 24 pages away, but this is a thread about the PMC kernel and not about wishes, requests and ideas. I really would like you to stay on-topic. We all know that there are a lot of things that can/should be added and we will do our best to make Octane more complete, but please discuss that somewhere else. Also be aware that there is only so much we can do at a time and talking about feature X or Y a lot doesn't develop it faster. (Although I wish it would be like that ;) )

I hope that makes sense. Cheers,
Marcus
Thank you!
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

face wrote:
abstrax wrote:
face wrote:Same problem with exit on 1024_beta2.43 ;)
Maybe i should try an other wdm as gnome 2/3...

face
Hi Face,

It's possible that the coming test release might solve the problem. -> I wouldn't spend too much time on it until it is released. As I don't know what is causing your problem it is very well possible, that the problem is there, too.

Cheers,
Marcus
We will see...
I have test it on icewm, blackbox, fluxbox, gnome2, gnome3 and kde, with my gtx285 and gt210.
Since beta 2.44 I can´t exit.
Ok, i will wait for the next release and stop the current development of the linux Soft2Octane plugin...

face
Hi Face,

are you saying that in beta 2.43 Octane closes correctly, but in beta 2.44 (or later releases) it doesn't? Which build do you use CUDA 3.0 or CUDA 3.2? Are you using it in multi-GPU mode?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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kivig
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MaTtY631990 wrote:You can add glossiness in octane
I meant glossiness of translucency (of the light that gets through). That should solve problem with curtains mentioned before enabling more than 50% of light to pass through.
http://www.visnevskis.com
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Timmaigh
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radiance wrote:Hi all,

After our next 2.5 build is out (soon), with the rewritten multi-gpu framework),
we will start work on the final major feature being the new IO file format and instancing support.

Radiance
now thats a music for my ears :P
Intel Core i7 980x @ 3,78GHz - Gigabyte X58A UD7 rev 1.0 - 24GB DDR3 RAM - Gainward GTX590 3GB @ 700/1400/3900 Mhz- 2x Intel X25-M G2 80GB SSD - WD Caviar Black 2TB - WD Caviar Green 2TB - Fractal Design Define R2 - Win7 64bit - Octane 2.57
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

abstrax wrote: Hi Face,

are you saying that in beta 2.43 Octane closes correctly, but in beta 2.44 (or later releases) it doesn't? Which build do you use CUDA 3.0 or CUDA 3.2? Are you using it in multi-GPU mode?

Cheers,
Marcus
Hi Marcus,
2.43 with CUDA 3.0 & CUDA 3.2 in singel-GPU mode doesn´t exit.
If you need it, you can have a look via remoute desktop or how it names...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
TheOracle
Licensed Customer
Posts: 71
Joined: Sat Jun 04, 2011 9:14 pm

Hi there,

I was testing to recreate some TV studios with new PMC kernel.
I'm having issues getting rit of fireflies with my PMC kernel:
Too bad my HD with source file crashed a few minutes ago, was only able to save 1 test export png.

With daylight i have hardly any fireflies (although not what i need in interior scene) , but with the emitters like this one can't get rid of it, what i'm i doing wrong?
render-test2.png
Win 10 64 bit + Linux Ubuntu | Nvidia RTX 2080TI | AMD Ryzen Thredripper CPU 2970WX 24-Cores/48-Threads | Houdini - Cinema 4D - Maya - 3Dsmax
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

TheOracle wrote:Hi there,

I was testing to recreate some TV studios with new PMC kernel.
I'm having issues getting rit of fireflies with my PMC kernel:
Too bad my HD with source file crashed a few minutes ago, was only able to save 1 test export png.

With daylight i have hardly any fireflies (although not what i need in interior scene) , but with the emitters like this one can't get rid of it, what i'm i doing wrong?
render-test2.png
There are no "fireflies" in that image, maybe 2 bright pixels. If you mean the cyan areas: Those occur in areas that are too bright. The next test release will work around this problem like in path tracing and direct lighting. Until then try to decrease the brightness of the emitters and increase the exposure in the imager/tonemap node.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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