To mlody47
Clients allways want to change some tiny things allways.
You just cant render every one or two hours again and again.
So many years now we do the changes in an image editor program, put the files with opacity inside the 3d programs and render.
Its a life saving technique.
No hard feelings but if you still believe that we did post work besides the rules we will remove the entry.
No hard feelings again.
Like this
And the maps
Thats all...
Basically everything is renderer from the render program.
New Year's open themed still image competition (CLOSED)
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"If I may..."
Thanks for your explanation GDRS, nice technique.
(What follows is not a criticism, judgement on anyone here, or anything like this)
I take this competition as a way to show evereybody out there what is possible with Octane itself.
IMHO, this is not an infographists (I hope this is the right English term
) competition, it's more about something like "How far can you push Octane?" and "How can we show Octane at its best ?"
Once again, I'm wishing good luck to everyone, and whoever may win I'm sure it will be well-deserved.
Cheers Octanees !


Thanks for your explanation GDRS, nice technique.

That's right, and this is totally fair indeed.mlody47 wrote:There was an entry of Madcoo. He used 1 thing from photoshop which wasnt allowed - he asked about it the judges here, and He get the permision for it - but... ...only if he put an Octane render image without post... ...this is fair. I think![]()
(What follows is not a criticism, judgement on anyone here, or anything like this)
I take this competition as a way to show evereybody out there what is possible with Octane itself.
IMHO, this is not an infographists (I hope this is the right English term

Once again, I'm wishing good luck to everyone, and whoever may win I'm sure it will be well-deserved.
Cheers Octanees !

2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Ofcourse I dont want You to remove your work , even if it sound like that, and even that I know its photoshopedGDRS wrote:To mlody47
if you still believe that we did post work besides the rules we will remove the entry.

But still... think of what You are writing

Here You are telling, that You dont want to render with every change of client.GDRS wrote: Clients allways want to change some tiny things allways.
You just cant render every one or two hours again and again.
And here You are saying that You render every change of client....GDRS wrote: So many years now we do the changes in an image editor program, put the files with opacity inside the 3d programs and render.
Its a life saving technique.

It was NEVER a lifesaving technique... ...Photoshoping was

anyway no hard feeling and good luck
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Hi, my name is Dani.
The model is something I have been working for on and off for a few months and have not yet completed. Octane reports 1,876,703 triangles. My computer stats are Ubuntu 10.10, Q6600 2.4 GHZ 4-core, 8800 GT and GTX 460 2GB, 3GB RAM.
I absolutely love steampunk, and this is my first attempt at the genre. The model here is a lovingly restored Gargleblaster, currently on display in the Department of Vermin Removal Devices of the Inter-Galactic Museum of Interesting Things. The case is constructed out Venusian Hornswaggle Boxwood.
I'm not really sure which angle is best, and Octane is proving to be frustrating what with it's wildly unpredictable file handling, which is a great shame. It really rocks in principle - in practice it is not very practical yet. Nonetheless I'm hanging in there, hoping the team pull it off. There's a lot to learn still, which is why the textures are not quite there yet and the glass is too reflective.
The model is something I have been working for on and off for a few months and have not yet completed. Octane reports 1,876,703 triangles. My computer stats are Ubuntu 10.10, Q6600 2.4 GHZ 4-core, 8800 GT and GTX 460 2GB, 3GB RAM.
I absolutely love steampunk, and this is my first attempt at the genre. The model here is a lovingly restored Gargleblaster, currently on display in the Department of Vermin Removal Devices of the Inter-Galactic Museum of Interesting Things. The case is constructed out Venusian Hornswaggle Boxwood.
I'm not really sure which angle is best, and Octane is proving to be frustrating what with it's wildly unpredictable file handling, which is a great shame. It really rocks in principle - in practice it is not very practical yet. Nonetheless I'm hanging in there, hoping the team pull it off. There's a lot to learn still, which is why the textures are not quite there yet and the glass is too reflective.
- Attachments
Last edited by danilius on Sun Feb 06, 2011 10:23 pm, edited 2 times in total.
Ubuntu 11.04, Q6600 2.4GHz 4-core, 4GB RAM, 8800GT & GTX 460 2GB, Blender 2.59, Octane 2.51

Few days left on that challenge, huihuihui hurry everone!
I also decided to spend some more time on my entry from page 8, as the intention was to tell more kind a story.
5000 x 2500 pixel render, pathtraced, cooked for 3 hours.
2,500,000 Polygons and 24 textures took 1860 MB of VRAM.
Trees from Dosch and Plants from evermotion.
some of that pictures are a heavy load, slightly "downscaled" to 4K resolution jpg:
Last edited by cornel on Mon Feb 07, 2011 12:53 am, edited 9 times in total.
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
this is just awesome!!!!cornel wrote:love steampunk!
Few days left on that challenge, huihuihui hurry everone!
I also decided to spend some more time on my entry from page 8, as the intention was to tell more kind a story.
5000 x 2500 pixel render, pathtraced, cooked for 3 hours.
2,500,000 Polygons and 24 textures took 1860 MB of VRAM.
Trees from Dosch and Plants from evermotion.
that picture is a heavy load, slightly "downscaled" to 4K resolution jpg:
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
@ cornel, it's not only a really good render, but it's totally hilarius, I am laughing like a fool in front of my PC
@ danilius, that's a great nautilius
, sorry, I couldn't help it, cornel's got me in a silly mood, hehehe, I do love steampunk too, really nice one, now we need to see it sail on a gadget-full tecno-harbor or something!
@ danilius, that's a great nautilius

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
hi there.
here are more interior shots of my alpine villa ,i know it is only arch vis. and want have a change to win because
there are so many good entry's ,but anyway thats what i am doing .hope you like it
cheers Rico
here are more interior shots of my alpine villa ,i know it is only arch vis. and want have a change to win because
there are so many good entry's ,but anyway thats what i am doing .hope you like it
cheers Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
Hi, my name is Matej and I'm officially posting my scifi-xmas-tree (if any of you has any critics, please post them in the wip thread)
< Image-spec: resolution 1500x2100, polycount 1.1 mio
< Render-spec: Octane beta 2.3v5, pathtracing (12 depth), reached 2200 samples / px in 2h 21min on GTX 460
< Postpro: de-noising & tad of glow
< Motivation: Christmas time a little different, probably in the future where machines enslaved humanity, but they still allow to celebrate the birthday of some guy, to give false hope of salvation. Powered by two Sp-Tn* human batteries.
< Legal: models & textures created by me (images for textures are from various free sites), HDRI for IBL from hdrlabs.com
(* spoiled teenager)
< Image-spec: resolution 1500x2100, polycount 1.1 mio
< Render-spec: Octane beta 2.3v5, pathtracing (12 depth), reached 2200 samples / px in 2h 21min on GTX 460
< Postpro: de-noising & tad of glow
< Motivation: Christmas time a little different, probably in the future where machines enslaved humanity, but they still allow to celebrate the birthday of some guy, to give false hope of salvation. Powered by two Sp-Tn* human batteries.
< Legal: models & textures created by me (images for textures are from various free sites), HDRI for IBL from hdrlabs.com
(* spoiled teenager)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Hi all again
here is something different from my first entry
its ladybug aka bubamara on may leanguage
some picture is variation on theme
))))
scene is about 800.000 triangles
and render time is 5 mins,pathtracing
on all picture i use camera response options
model and textures is made it in c4d r11.5 and body paint
one more time, good luck everyone
here is something different from my first entry
its ladybug aka bubamara on may leanguage
some picture is variation on theme

scene is about 800.000 triangles
and render time is 5 mins,pathtracing
on all picture i use camera response options

model and textures is made it in c4d r11.5 and body paint
one more time, good luck everyone

Last edited by Number on Mon Jan 31, 2011 1:03 am, edited 6 times in total.