New Year's open themed still image competition (CLOSED)

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GDRS
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Posts: 81
Joined: Mon May 17, 2010 7:41 pm
Location: Greece
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To mlody47

Clients allways want to change some tiny things allways.

You just cant render every one or two hours again and again.

So many years now we do the changes in an image editor program, put the files with opacity inside the 3d programs and render.

Its a life saving technique.

No hard feelings but if you still believe that we did post work besides the rules we will remove the entry.

No hard feelings again.

Like this

From image editor to 3d program and render
From image editor to 3d program and render
And the maps
grass-1.jpg

grass-1-opacity.jpg
Thats all...

Basically everything is renderer from the render program.
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madcoo
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"If I may..."
:lol:

Thanks for your explanation GDRS, nice technique.
;)
mlody47 wrote:There was an entry of Madcoo. He used 1 thing from photoshop which wasnt allowed - he asked about it the judges here, and He get the permision for it - but... ...only if he put an Octane render image without post... ...this is fair. I think :)
That's right, and this is totally fair indeed.

(What follows is not a criticism, judgement on anyone here, or anything like this)
I take this competition as a way to show evereybody out there what is possible with Octane itself.
IMHO, this is not an infographists (I hope this is the right English term :mrgreen:) competition, it's more about something like "How far can you push Octane?" and "How can we show Octane at its best ?"

Once again, I'm wishing good luck to everyone, and whoever may win I'm sure it will be well-deserved.
Cheers Octanees !
;)
2011 New Year Competition - 2nd Prize winning image
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i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
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mlody47
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GDRS wrote:To mlody47
if you still believe that we did post work besides the rules we will remove the entry.
Ofcourse I dont want You to remove your work , even if it sound like that, and even that I know its photoshoped :) ( im not the best in English )

But still... think of what You are writing :lol: ...
GDRS wrote: Clients allways want to change some tiny things allways.
You just cant render every one or two hours again and again.
Here You are telling, that You dont want to render with every change of client.
GDRS wrote: So many years now we do the changes in an image editor program, put the files with opacity inside the 3d programs and render.
Its a life saving technique.
And here You are saying that You render every change of client.... :shock:
It was NEVER a lifesaving technique... ...Photoshoping was :mrgreen:

anyway no hard feeling and good luck
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danilius
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Posts: 47
Joined: Thu Dec 23, 2010 9:13 pm

Hi, my name is Dani.

The model is something I have been working for on and off for a few months and have not yet completed. Octane reports 1,876,703 triangles. My computer stats are Ubuntu 10.10, Q6600 2.4 GHZ 4-core, 8800 GT and GTX 460 2GB, 3GB RAM.

I absolutely love steampunk, and this is my first attempt at the genre. The model here is a lovingly restored Gargleblaster, currently on display in the Department of Vermin Removal Devices of the Inter-Galactic Museum of Interesting Things. The case is constructed out Venusian Hornswaggle Boxwood.

I'm not really sure which angle is best, and Octane is proving to be frustrating what with it's wildly unpredictable file handling, which is a great shame. It really rocks in principle - in practice it is not very practical yet. Nonetheless I'm hanging in there, hoping the team pull it off. There's a lot to learn still, which is why the textures are not quite there yet and the glass is too reflective.
Attachments
Close-up of sight winding mechanism and Trebinthium Distribution Manifold. Despite the best efforts of the curators, the wear and tear on the brass is quite visible close-up.
Close-up of sight winding mechanism and Trebinthium Distribution Manifold. Despite the best efforts of the curators, the wear and tear on the brass is quite visible close-up.
raygun render 05m.png
raygun render 03m.png
raygun render 02m.png
octane Screenshot.png
Last edited by danilius on Sun Feb 06, 2011 10:23 pm, edited 2 times in total.
Ubuntu 11.04, Q6600 2.4GHz 4-core, 4GB RAM, 8800GT & GTX 460 2GB, Blender 2.59, Octane 2.51
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cornel
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Joined: Sun Nov 14, 2010 11:31 pm
Location: Munich, Germany

:shock: love steampunk!

Few days left on that challenge, huihuihui hurry everone!
I also decided to spend some more time on my entry from page 8, as the intention was to tell more kind a story.

5000 x 2500 pixel render, pathtraced, cooked for 3 hours.
2,500,000 Polygons and 24 textures took 1860 MB of VRAM.

Trees from Dosch and Plants from evermotion.

some of that pictures are a heavy load, slightly "downscaled" to 4K resolution jpg:
Attachments
screenshot_c4d.jpg
screenshot_new.jpg
flame1.jpg
flame2.jpg
1_sunny_4k.jpg
2_sunny_4k.jpg
night_1K.jpg
Last edited by cornel on Mon Feb 07, 2011 12:53 am, edited 9 times in total.
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
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mlody47
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cornel wrote::shock: love steampunk!

Few days left on that challenge, huihuihui hurry everone!
I also decided to spend some more time on my entry from page 8, as the intention was to tell more kind a story.

5000 x 2500 pixel render, pathtraced, cooked for 3 hours.
2,500,000 Polygons and 24 textures took 1860 MB of VRAM.

Trees from Dosch and Plants from evermotion.

that picture is a heavy load, slightly "downscaled" to 4K resolution jpg:
this is just awesome!!!!
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
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kubo
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Location: Madrizzzz

@ cornel, it's not only a really good render, but it's totally hilarius, I am laughing like a fool in front of my PC
@ danilius, that's a great nautilius :D , sorry, I couldn't help it, cornel's got me in a silly mood, hehehe, I do love steampunk too, really nice one, now we need to see it sail on a gadget-full tecno-harbor or something!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
ribrahomedesign
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Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

hi there.
here are more interior shots of my alpine villa ,i know it is only arch vis. and want have a change to win because
there are so many good entry's ,but anyway thats what i am doing .hope you like it
cheers Rico
Attachments
33.png
32.png
31.png
29.png
27.png
22.png
19.png
17.png
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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matej
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Hi, my name is Matej and I'm officially posting my scifi-xmas-tree (if any of you has any critics, please post them in the wip thread)

< Image-spec: resolution 1500x2100, polycount 1.1 mio
< Render-spec: Octane beta 2.3v5, pathtracing (12 depth), reached 2200 samples / px in 2h 21min on GTX 460
< Postpro: de-noising & tad of glow
< Motivation: Christmas time a little different, probably in the future where machines enslaved humanity, but they still allow to celebrate the birthday of some guy, to give false hope of salvation. Powered by two Sp-Tn* human batteries.
< Legal: models & textures created by me (images for textures are from various free sites), HDRI for IBL from hdrlabs.com

(* spoiled teenager)
xmas-out3.jpg
xmas-out2.jpg
xmas_renderproof.jpg
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
Number
Posts: 62
Joined: Mon Dec 20, 2010 12:57 pm

Hi all again

here is something different from my first entry

its ladybug aka bubamara on may leanguage

some picture is variation on theme :)))))

scene is about 800.000 triangles
and render time is 5 mins,pathtracing
on all picture i use camera response options :)

model and textures is made it in c4d r11.5 and body paint

one more time, good luck everyone ;)
Attachments
Ektacrome 400XCD
Ektacrome 400XCD
Ektacrome 400XCD
Ektacrome 400XCD
lady bug final 1.JPG
lady bug octane.JPG
Last edited by Number on Mon Jan 31, 2011 1:03 am, edited 6 times in total.
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