Maybe you need the Microsoft Visual C++ 2010 x64 Runtimes and Redistributeables as Peter?
face
Soft2Octane 2.52c [Obsolete]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Hi Face!
Got a problem with a object I bought. Its not really high poly, but the UVs are CRAZY (extreme big and repeatable etc).. Well, the problem is when I export it to Octane. The object that it saves down is 9.9GB in size! I think it has to do with the way this object is UV mapped. Of course I cant use it in Octane for anything, and I got five more similar models, that has the same problem. First it takes forever to export them, they get huuuge and it takes forever to import them.. Would it be alright to send it over for you to test?
and DI2011.. Install Mirosoft Visual C++ 2010 x64 and 32bit, and restart, and it will work!
/Regards Peter K
Got a problem with a object I bought. Its not really high poly, but the UVs are CRAZY (extreme big and repeatable etc).. Well, the problem is when I export it to Octane. The object that it saves down is 9.9GB in size! I think it has to do with the way this object is UV mapped. Of course I cant use it in Octane for anything, and I got five more similar models, that has the same problem. First it takes forever to export them, they get huuuge and it takes forever to import them.. Would it be alright to send it over for you to test?
and DI2011.. Install Mirosoft Visual C++ 2010 x64 and 32bit, and restart, and it will work!
/Regards Peter K
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Hi face,
First, thank you for making this plugin. I've been enjoying using it.
I have one problem.
My newest client makes his blueprint in "inches", so I've been modeling using 1 XSI grid = 1 inch.
When I tried to render them, I'm getting strange rayepsilon marks.
Am I doing something wrong?
Please check my settings.
Thank you
First, thank you for making this plugin. I've been enjoying using it.
I have one problem.
My newest client makes his blueprint in "inches", so I've been modeling using 1 XSI grid = 1 inch.
When I tried to render them, I'm getting strange rayepsilon marks.
Am I doing something wrong?
Please check my settings.
Thank you
Yes, no problem. I will check it.PeterCGS wrote:Hi Face!
Got a problem with a object I bought. Its not really high poly, but the UVs are CRAZY (extreme big and repeatable etc).. Well, the problem is when I export it to Octane. The object that it saves down is 9.9GB in size! I think it has to do with the way this object is UV mapped. Of course I cant use it in Octane for anything, and I got five more similar models, that has the same problem. First it takes forever to export them, they get huuuge and it takes forever to import them.. Would it be alright to send it over for you to test?
/Regards Peter K
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
The problem with the scaling is, you can model in which unit you need. The important thing is the overall size of the scene.monkeyjet wrote:Hi face,
First, thank you for making this plugin. I've been enjoying using it.
I have one problem.
My newest client makes his blueprint in "inches", so I've been modeling using 1 XSI grid = 1 inch.
When I tried to render them, I'm getting strange rayepsilon marks.
Am I doing something wrong?
Please check my settings.
Thank you
Means, you can have a scene which has a size of 100.000.000mm, then you should export it in km.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
When you work in dimensions like 100m, switch from decimeter to meter in the "Project Configuration" tab.
This will change the aperture range from m to dam (10m).
face
This will change the aperture range from m to dam (10m).
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I think because no one has used values >100m or used an other unit size.
The problem is, when you work in such dimensions like this, Octane can produce scaling errors in the rendering.
http://refractivesoftware.com/forum/dow ... &mode=view
But i can make the limit higher in the next release, after my current project
face
The problem is, when you work in such dimensions like this, Octane can produce scaling errors in the rendering.
http://refractivesoftware.com/forum/dow ... &mode=view
But i can make the limit higher in the next release, after my current project

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578