Soft2Octane 2.52c [Obsolete]

Autodesk Softimage XSI (Developed by Face)
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Maybe you need the Microsoft Visual C++ 2010 x64 Runtimes and Redistributeables as Peter?

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Hi Face!

Got a problem with a object I bought. Its not really high poly, but the UVs are CRAZY (extreme big and repeatable etc).. Well, the problem is when I export it to Octane. The object that it saves down is 9.9GB in size! I think it has to do with the way this object is UV mapped. Of course I cant use it in Octane for anything, and I got five more similar models, that has the same problem. First it takes forever to export them, they get huuuge and it takes forever to import them.. Would it be alright to send it over for you to test?

and DI2011.. Install Mirosoft Visual C++ 2010 x64 and 32bit, and restart, and it will work!

/Regards Peter K
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
monkeyjet
Licensed Customer
Posts: 8
Joined: Tue Aug 17, 2010 6:59 am

Hi face,
First, thank you for making this plugin. I've been enjoying using it.
I have one problem.
My newest client makes his blueprint in "inches", so I've been modeling using 1 XSI grid = 1 inch.
When I tried to render them, I'm getting strange rayepsilon marks.
Am I doing something wrong?
Please check my settings.
Thank you
Attachments
d.jpg
c.jpg
b.jpg
a.jpg
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

PeterCGS wrote:Hi Face!

Got a problem with a object I bought. Its not really high poly, but the UVs are CRAZY (extreme big and repeatable etc).. Well, the problem is when I export it to Octane. The object that it saves down is 9.9GB in size! I think it has to do with the way this object is UV mapped. Of course I cant use it in Octane for anything, and I got five more similar models, that has the same problem. First it takes forever to export them, they get huuuge and it takes forever to import them.. Would it be alright to send it over for you to test?
/Regards Peter K
Yes, no problem. I will check it.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

monkeyjet wrote:Hi face,
First, thank you for making this plugin. I've been enjoying using it.
I have one problem.
My newest client makes his blueprint in "inches", so I've been modeling using 1 XSI grid = 1 inch.
When I tried to render them, I'm getting strange rayepsilon marks.
Am I doing something wrong?
Please check my settings.
Thank you
The problem with the scaling is, you can model in which unit you need. The important thing is the overall size of the scene.
Means, you can have a scene which has a size of 100.000.000mm, then you should export it in km.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
DI2011
Licensed Customer
Posts: 94
Joined: Thu Dec 09, 2010 11:13 pm

face wrote:Maybe you need the Microsoft Visual C++ 2010 x64 Runtimes and Redistributeables as Peter?

face

Hey Face, You´re Right.

It´s Working!

Thanks!
Windows 7 Ultimate 64-Bit, Intel I7 980x Extreme, 6GB ram, Nvidia Geforce GTX 580
mixepix
Licensed Customer
Posts: 8
Joined: Thu Jun 03, 2010 11:11 am

Hi,

The focalDepth range under export camera only goes up to a hundred. I've read in some other thread that this was changed but not for me?

cheers
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

When you work in dimensions like 100m, switch from decimeter to meter in the "Project Configuration" tab.
This will change the aperture range from m to dam (10m).

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
mixepix
Licensed Customer
Posts: 8
Joined: Thu Jun 03, 2010 11:11 am

Yes, thanks that is how I usually solve it. I was just wondering if there is some reason for it not to go higher?
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

I think because no one has used values >100m or used an other unit size.
The problem is, when you work in such dimensions like this, Octane can produce scaling errors in the rendering.
http://refractivesoftware.com/forum/dow ... &mode=view
But i can make the limit higher in the next release, after my current project ;)

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Post Reply

Return to “Autodesk Softimage XSI”