Cinema4D version 2022.1.2-R4 (Latest stable) 23.09.2023

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aoktar
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KeeWe wrote:I don't know if it's a speciic problem with this relase but every interaction with c4d leads to a refreh of the render. Even just selecting another object in the object manager. Can anybody confirm this issue?
There is no any specific issue in this build or recents. Are you checking in different scenes to be sure that's not specific to your scene/setup?
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KeeWe
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Thanks for the quick reply! Indeed, it's only in the 2 scenes I'm currently working on. Gonne investigate further and will come back to you. I just remebered someone having the same issue when interacting with lights.
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aoktar
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rleuchovius wrote:Hello, motionblur for octane hair on octaneTag behaves somewhat opposite as what you would expect when the camera and spline is parented by the same animated object.

Here is the scene file.
Motionblur_bug_octane_2022_1_2_c4d.zip
Try render to picture viewer with the 2 different cameras.
It requires to have PSR motion blur support for hair nodes. But it's not implemented in the hair manager of plugin. It just exports the vertex animations not for the node movement at the moment. We haven't need that for typical hair geometries because they give the movement in vertex level.
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frankmci
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Ahmet,
When you get a chance, could you please enable resolution dependent scaling on the Octane Network Preferences window? It's really tiny on my 4k monitors, and my old eyes aren't what they used to be.

Thanks!
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Tiny Network Rendering Preferences window
Tiny Network Rendering Preferences window
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freeter_e
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feedback:
When the node was copied, and pasted in another material, the node name was reset

cinema 4d 2023.2.2
octane 2022.1.2-R2
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feedback 2023-09-04.mp4
(1.2 MiB) Downloaded 2491 times
natemac00
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Download limit reached anytime I try to download the plug-in. emailed support, any idea?
Screenshot 2023-09-11 111605.png
______________
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
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bepeg4d
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natemac00 wrote:Download limit reached anytime I try to download the plug-in. emailed support, any idea?
Screenshot 2023-09-11 111605.png
Weird, I'm writing you a Private Message.

ciao,
Beppe
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KeeWe
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If I remeber correctly it was a thing in previous version: selecting a material in the material manager switched automatically to the corresponding material in the node editor. In this version you still have to click "get active material" again. Would it be possible to switch back to the other way?

edit: ok, just discovered thats what the option "auto laod material" in the settings tab does. I thought that means to load and calculate the materials when opening a scene. Maybe a clearer naming would be helpful? Otherwise, thanks for giving us the option .:)
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
snahbah
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Could you update this stable release (production) for C4D 2024 please? :)
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aoktar
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snahbah wrote:Could you update this stable release (production) for C4D 2024 please? :)
When it has been released to community?

Read this
viewtopic.php?f=85&t=82023&start=30#p426837
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