OctaneRender® 2023.1 Beta 1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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KeeWe
Licensed Customer
Posts: 295
Joined: Wed Nov 27, 2013 11:32 am

Is there any ETA on when we can expect headless rendering? Is it still scheduled for 2023?
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Can we get a better procedural scratch texture? Yours looks to perfect and uniform
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

KeeWe wrote:Is there any ETA on when we can expect headless rendering? Is it still scheduled for 2023?
Beppe said they are shooting for 2023.2.
Animation Technical Director - Washington DC
sethRichardson
Licensed Customer
Posts: 95
Joined: Thu Feb 27, 2014 2:16 am

Greyscale bump maps still don't dont work at low scale.

The left of this image is a greyscale bump set at scale .010. The right is the same map just made into a normal set at scale .010.

The right is the expected output and what you will get in vray/redshift. The left is some garbled mess of pixels that doesn't even resemble the map.
Attachments
Screenshot 2023-07-31 142626.png
john_otoy
OctaneRender Team
Posts: 245
Joined: Tue Aug 10, 2021 9:38 pm

sethRichardson wrote:Greyscale bump maps still don't dont work at low scale.
We've changed the way bump maps work in 2023.1. Make sure the material compatibility mode is set to 2023.1 (latest), then use the new "bump height" pin to control the height. Your input texture power should be set to 1.
bump_height_2023.png
sethRichardson
Licensed Customer
Posts: 95
Joined: Thu Feb 27, 2014 2:16 am

john_otoy wrote:
sethRichardson wrote:Greyscale bump maps still don't dont work at low scale.
We've changed the way bump maps work in 2023.1. Make sure the material compatibility mode is set to 2023.1 (latest), then use the new "bump height" pin to control the height. Your input texture power should be set to 1.
bump_height_2023.png

Looks like that solved that problem for me. Thank god, its plagued my bump maps for years at very small scale (mainly for macro product renders)
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

When can we please get a faster denoiser that won't slow down rendering by 200%? That way it will make sense to use it.
john_otoy
OctaneRender Team
Posts: 245
Joined: Tue Aug 10, 2021 9:38 pm

OctaneRender 2023.1 Beta 2 has been released: viewtopic.php?f=33&t=81943
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