OctaneRender® 2022.1 XB 3
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
There is still a pure firefly moving noise when a light hits a specular material and then reflects in the another specular material. I think nothing was ever done about it since octane was created. Maybe you can implement some kind of cheat to solve it? Thanks
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Hi,J.C wrote:When toggling realtime button rendering the rendering goes 150% slower.
please note that Real Time works only with 1x GPU.
So if you have a multi GPU machine, this is expected.
ciao,
Beppe
Can you provide a simplified ORBX for us to look at the issue? I've PMed you.coilbook wrote:There is still a pure firefly moving noise when a light hits a specular material and then reflects in the another specular material. I think nothing was ever done about it since octane was created. Maybe you can implement some kind of cheat to solve it? Thanks
There is no speed difference when it is on or off. The render times are the same using 1x GPU.bepeg4d wrote:Hi,J.C wrote:When toggling realtime button rendering the rendering goes 150% slower.
please note that Real Time works only with 1x GPU.
So if you have a multi GPU machine, this is expected.
ciao,
Beppe
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Can we please get AUTO sampling rate for lights. So if my light sampling ratio is not correct and some lights have noise the system automatically adds more sampling rate values.
I think sampling rate is wrong. Having hundreds of lights in the scene, checking why some are noiser than others, creating balance between them is a pain. The system should see noise and auto adjust sampling rates to noisier lights
I think sampling rate is wrong. Having hundreds of lights in the scene, checking why some are noiser than others, creating balance between them is a pain. The system should see noise and auto adjust sampling rates to noisier lights
Have you tried enabling kernel > AI light, then setting all your light's sampling rate back to a default of 1.0?coilbook wrote:Can we please get AUTO sampling rate for lights. So if my light sampling ratio is not correct and some lights have noise the system automatically adds more sampling rate values.
I think sampling rate is wrong. Having hundreds of lights in the scene, checking why some are noiser than others, creating balance between them is a pain. The system should see noise and auto adjust sampling rates to noisier lights
john_otoy wrote:Have you tried enabling kernel > AI light, then setting all your light's sampling rate back to a default of 1.0?coilbook wrote:Can we please get AUTO sampling rate for lights. So if my light sampling ratio is not correct and some lights have noise the system automatically adds more sampling rate values.
I think sampling rate is wrong. Having hundreds of lights in the scene, checking why some are noiser than others, creating balance between them is a pain. The system should see noise and auto adjust sampling rates to noisier lights
I'll try. I thought AI was an additional feature and usually it increases render time a lot like a denoiser.
john_otoy wrote:Have you tried enabling kernel > AI light, then setting all your light's sampling rate back to a default of 1.0?coilbook wrote:Can we please get AUTO sampling rate for lights. So if my light sampling ratio is not correct and some lights have noise the system automatically adds more sampling rate values.
I think sampling rate is wrong. Having hundreds of lights in the scene, checking why some are noiser than others, creating balance between them is a pain. The system should see noise and auto adjust sampling rates to noisier lights
By the way, AI denoises octane light excellent but mesh light texture never gets denoised. IF you make a scene where one light is octane light and another light is mesh texture you will see mesh texture noisy
Last edited by coilbook on Fri Aug 19, 2022 5:46 am, edited 1 time in total.
If I'm understanding you correctly, you can already do this. In the dirt node, set the "include object mode" to "Self".coilbook wrote:Another problem that was never solved (Chaos solved it) Please lock dirt to a single mesh or make mesh that touches the dirt mesh not leave a dirt mark (exclude from leaving a dirt mark)
You can also ignore entire objects, by disabling the object layer > dirt visibility.