OctaneRender 2021.1.1 LightWave EOL Tribute build
Moderator: juanjgon
You mean Render Kernel, not render target ?
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- NemesisCGI
- Posts: 111
- Joined: Sat Apr 06, 2013 3:18 am
Hehe, yeah sorry new Kernal. Been a very long day.Lewis wrote:You mean Render Kernel, not render target ?

Win 7 pro 64bit GTX780
Is there any way to get an orbx file from LW so that it opens in Standalone Octane with original material/surface names? When the scene is small, with a small amount of material, then you can still work somehow. But if the stage is large, and there are several hundred materials, it's just a mess in which it is impossible to figure it out.
I tried renaming the Octane materials assigned to the surfaces in LW, but that didn't work.
I tried renaming the Octane materials assigned to the surfaces in LW, but that didn't work.
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Lightwave 3d