Hello aoktar. I have a problem with the octane, I am working on several scenes for a client and when I make modifications to the nodes such as noise or gradient and the Cinema 4D interface begins to have small freezes that as a result of a Cinema crashing with the message that the plugin Octane has failed.
I have installed Windows from scratch, I have switched to old Nvidia drivers for both studio and games, I put the project files on an SSD and I even installed the old Cinema 4D version, and it does the same.
I leave the videos and the report file, so you can verify it.
Microsoft Windows 10 Professional (x64) Build 19043.1081
GIGABYTE Z490 VISION D
Intel® Core™ i7-10700K CPU @ 3.80GHz
BIOS Date: 04/19/2021
NVIDIA GeForce RTX 2080 Ti (Studio 471.11)
32.0 GB
Cinema 4D R24.111
Octane 2020.2.4-R2
Cinema4D version 2020.2.4-R2 (Obsolete stable) 20.06.2021
Moderators: ChrisHekman, aoktar
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- _BugReport.txt
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@raulofs
Could you try different scenarios?
1-Disable node previews and work
2-Enable node previews + disable opengl previews and work
3-Disable both and work
and let me know which is fixing your issue.
Also can you DM your scene for testing?
Could you try different scenarios?
1-Disable node previews and work
2-Enable node previews + disable opengl previews and work
3-Disable both and work
and let me know which is fixing your issue.
Also can you DM your scene for testing?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hello, Aoktar, Yes, I send you the project for you to do tests, I deactivate the node previews, and it did not work, but when I disabled the OpenGL previews, It's worked perfectly without any problem at the moment. The only bad thing is that now I can't see any texture in the Cinema 4D Viewport as expected. Is there any way to solve it?aoktar wrote:@raulofs
Could you try different scenarios?
1-Disable node previews and work
2-Enable node previews + disable opengl previews and work
3-Disable both and work
and let me know which is fixing your issue.
Also can you DM your scene for testing?
I have noticed a problem using Viewport Solo that seems to be not recognized as a geometry update by Live Viewer.
It happened with medium-large scene, not with ones with few objects.
It happened with medium-large scene, not with ones with few objects.
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
There's some interesting behavior with your material. It's lagging too much. Especially with using highres for viewport texture + displacement slot. Interestingly it's working much faster when I recreate your mat. setup from scratch.raulofs wrote:Hello, Aoktar, Yes, I send you the project for you to do tests, I deactivate the node previews, and it did not work, but when I disabled the OpenGL previews, It's worked perfectly without any problem at the moment. The only bad thing is that now I can't see any texture in the Cinema 4D Viewport as expected. Is there any way to solve it?aoktar wrote:@raulofs
Could you try different scenarios?
1-Disable node previews and work
2-Enable node previews + disable opengl previews and work
3-Disable both and work
and let me know which is fixing your issue.
Also can you DM your scene for testing?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Are you having this parameter is selected?GIOLETS wrote:I have noticed a problem using Viewport Solo that seems to be not recognized as a geometry update by Live Viewer.
It happened with medium-large scene, not with ones with few objects.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Ahmet!
I' haven't noticed the switch, but yes it was enabled. And with few objects, I've noticed that all worked well.
But today I've tried to re-create the problem with the same objects and magically all is working well now.
Thanks in any case!
I'll inform you if happen again and in what conditions.
I' haven't noticed the switch, but yes it was enabled. And with few objects, I've noticed that all worked well.
But today I've tried to re-create the problem with the same objects and magically all is working well now.
Thanks in any case!
I'll inform you if happen again and in what conditions.
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
any idea on this:
source: https://www.facebook.com/groups/OctaneR ... 056883363/
source: https://www.facebook.com/groups/OctaneR ... 056883363/
Can we fix the $prj token please? It doesnt work anymore in r23 neither in s24.
Thanks a lot idk why only the specific token broke.
Thanks a lot idk why only the specific token broke.
Hi, Aoktar!
Overall this plugin version is really stable.
One question: I have this interior scene in which I work with exterior light and interior spot lights: they are inside a cloner. INe of the spot cleans light very well while another struggles a lot to clean. Why does that happen? - Please refer to picture.
Regards,
Overall this plugin version is really stable.
One question: I have this interior scene in which I work with exterior light and interior spot lights: they are inside a cloner. INe of the spot cleans light very well while another struggles a lot to clean. Why does that happen? - Please refer to picture.
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect