Spotlights not working
Moderator: ChrisHekman
- EvolverInteractive
- Posts: 133
- Joined: Thu Dec 27, 2018 7:31 am
I would recommend rendering inside Unreal, You can side load the ORBX inside the plugin. Send a link to the ORBX I'll check it out.
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
I found the issue. There are some weird shanannigans with windingorder, normals and exporting to ORBX.TGeldard wrote:Hi Chris,
Just following up on this. This issue is happening with my whole team, and we are unable to resolve it. Is there something I can send you to make it easier?
Tim
The fix should be part of the next build. (Ill see if I can push a hotfix out this week).
In the mean time, it should be possible to get it to work after exporting by wiggeling the transforms on the distribution texture.
*Potentially exporting a single frame with the unreal sequencer might work, as it uses alembic/fbx as the geo format.
Thanks evolverinteractive, though it’s an integral part of our pipeline to go through Octane Standalone.
Thanks for finding the troublesome shenanigans Chris, and thanks for fixing. If you did release a hot fix next week, we would greatly appreciate it.
I’ll get my team to have a go with those temporary fixes and report here on the results.
Have a great weekend Chris!
Tim
Thanks for finding the troublesome shenanigans Chris, and thanks for fixing. If you did release a hot fix next week, we would greatly appreciate it.
I’ll get my team to have a go with those temporary fixes and report here on the results.
Have a great weekend Chris!
Tim
- EvolverInteractive
- Posts: 133
- Joined: Thu Dec 27, 2018 7:31 am
On my Youtube I have an crazy hack video to on how to export 1 image at a time, automatically.
- EvolverInteractive
- Posts: 133
- Joined: Thu Dec 27, 2018 7:31 am
- EvolverInteractive
- Posts: 133
- Joined: Thu Dec 27, 2018 7:31 am
Hey TGeldard, I send you a message.
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
Pushed out a new build for 4.26 with revamped lights. It should fix the export issue. Let me know if it works.TGeldard wrote:Hey Evolver Interactive, could you please send me a link to it? I’ve checked out your channel (and realised I’ve actually used a few of your videos for help - thanks!) and I couldn’t see which one it was.
Thanks,
Tim
viewtopic.php?f=132&t=77866
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
Ah, that is quite old. My build process is automated, so ill check if 4.25 still works.TGeldard wrote:Hey Chris, our production line is based in UE4.25, any chance you could push a fix for that? Should have said that earlier, my apologies.
Thanks,
Tim
What is keeping your from upgrading btw?