OctaneRender® for 3ds max® v2020.1.5 - 10.19
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi Samsue,
thanks. I can replicate your crash, I sent my report to the developers.
It seems depends on the Corona displacement map in wood_planks_tbykeacs material; deleting it no more crashes occurred.
Regards
Paride
thanks. I can replicate your crash, I sent my report to the developers.
It seems depends on the Corona displacement map in wood_planks_tbykeacs material; deleting it no more crashes occurred.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I have strange color and transparency bug with this version. Worked on an old scene and changed the wooden material. A few months ago all was nice with the scene.
Now with current version the PNG saves some kind of transparency to the wood. It's just a glossy material.
I also tried TIFF but the black is completely washed with hard jagged edges.
What's going on here?
EDIT: When I press "port to max framebuffer" and save from there to PNG it looks better. But the strange hard shadows are still there.
EDIT2: I figured out the bug. It's the denoiser. When I disable denoising I can press the "save image" button and it saves to PNG fine.
If the devs need the scene I can sent them to you.
Now with current version the PNG saves some kind of transparency to the wood. It's just a glossy material.
I also tried TIFF but the black is completely washed with hard jagged edges.
What's going on here?
EDIT: When I press "port to max framebuffer" and save from there to PNG it looks better. But the strange hard shadows are still there.
EDIT2: I figured out the bug. It's the denoiser. When I disable denoising I can press the "save image" button and it saves to PNG fine.
If the devs need the scene I can sent them to you.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Hello,
I don't know if this is a bug of the plugin.
Using different values with Mesh UV Projection works fine in 3ds max. But when I export the object as orbx and open it with standalone, changing the UV set doesn't affect the mapping. Octane seems to ignore it and uses only the default value.
Thanks in advance.
I don't know if this is a bug of the plugin.
Using different values with Mesh UV Projection works fine in 3ds max. But when I export the object as orbx and open it with standalone, changing the UV set doesn't affect the mapping. Octane seems to ignore it and uses only the default value.
Thanks in advance.
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi Nick73,nick73 wrote:Hello,
I don't know if this is a bug of the plugin.
Using different values with Mesh UV Projection works fine in 3ds max. But when I export the object as orbx and open it with standalone, changing the UV set doesn't affect the mapping. Octane seems to ignore it and uses only the default value.
Thanks in advance.
are you referring to material UV transform? It seems to work.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke, I have not issue using denoiser. Have you this issue using old scene only?mbetke wrote:I have strange color and transparency bug with this version. Worked on an old scene and changed the wooden material. A few months ago all was nice with the scene.
Now with current version the PNG saves some kind of transparency to the wood. It's just a glossy material.
I also tried TIFF but the black is completely washed with hard jagged edges.
What's going on here?
EDIT: When I press "port to max framebuffer" and save from there to PNG it looks better. But the strange hard shadows are still there.
EDIT2: I figured out the bug. It's the denoiser. When I disable denoising I can press the "save image" button and it saves to PNG fine.
If the devs need the scene I can sent them to you.
Could you tell me, opening an old scene, checking the Octane version in Render Setup > Tools > "Current scene" panel
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Its 8010500 - 1019 - Max version:2021
Seems it is the current version. I saved my old scene of course after I made the modifications to the old scene. Just had to change the color of the shed for my client.
Seems it is the current version. I saved my old scene of course after I made the modifications to the old scene. Just had to change the color of the shed for my client.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,mbetke wrote:Its 8010500 - 1019 - Max version:2021
Seems it is the current version. I saved my old scene of course after I made the modifications to the old scene. Just had to change the color of the shed for my client.
have you any other old file like that?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
It happened the second time. First time I thought I did something wrong and didn't pay any more attention to it. So I don't remember the file.
Will keep an eye open if it happens again.
But as you like I can send you the current scene.
Will keep an eye open if it happens again.
But as you like I can send you the current scene.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2