OctaneRender® 1.024 beta 2.49 TEST (lin/mac/win) [OBSOLETE]

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
User avatar
FamilyGuy
Licensed Customer
Posts: 147
Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

Is it physically correct? If I would try to illuminate the real interior of my room in the same way, and later took a picture I would not get such a burnings. I think there is something wrong with the material emitting light. I have a big problem with that in Octane Render in every engine: directlight, pathtracing, PMC.
Attachments
direct_diffuse_int1.jpg
remon_v
Licensed Customer
Posts: 153
Joined: Mon May 31, 2010 6:48 am
Location: Breda - The Netherlands
Contact:

really nice improvements! congratz. I would really like sunlight going through glass instead of blocking it. Hope that's gonna be fixed soon.
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

There's a lot of lag now while using the camera and color picker. As I metioned earlier, sometimes there are no response when trying to move the camera around with the mouse. But also using the color picker has a lot of lag. I can click and click and nothing happens. Then suddenly Octane react to all the clicks I made, and I'm far away from the scene or the color picker picked something that I didn't want it to pick.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

FamilyGuy wrote:Is it physically correct? If I would try to illuminate the real interior of my room in the same way, and later took a picture I would not get such a burnings. I think there is something wrong with the material emitting light. I have a big problem with that in Octane Render in every engine: directlight, pathtracing, PMC.
Actually it looks like you should use IES lights in your setup to make it more physically correct, cause light usually isn't so diffuse like a mesh emmiter is.. still

I've been thinking - can you make ito so the "secondary bounces" that light up a room can be increased/decreased - is that even possible with unbiased kernels - I know there are features like that on plain GI - but now you could incorporate that inside the new direclight kernel maybe?

On the other note - this new test release works the best so far - mainly cause when in PMC kernel my systems runs smoothly and no slowdowns, I was working in 3dmax while the thing was rendering in PMC and it was perfectly smooth - was that intentional :), 580gtx GPU at 96%

here's a composition with heavy caustics after a 1hour 15min at 1920x1080 - needs a very strong light source - so it also burns the image a bit - a secondary bounce increase feature would be quite beneficial

.. also> similar prob as the above one mentioned - I think it was on previous beta 2.48ctest when using the material picker it doesn't want to rotate very well, like I have to click a couple of times on different places so it "catches" the click event - zoom in out works always, but rotate/pan seems like it doesn't catch the mouse on event.. when I disconnect the material picker and go to the hand tool the thing reacts properly like it should, also everything works fine on directligth - has anyone else come up with that bug - it seems to be here with 2.48c .. only it is not only related to the lag, rotating/paning not working well with material picker on, with hand tool on works fine.. !?
Attachments
composition.png
caustics.png
Last edited by acc24ex on Mon Aug 01, 2011 7:17 pm, edited 3 times in total.
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

@FamilyGuy
How much watts are we talking about?


Another relatet issue:
@Marcus:
It seem that the basic ambient occlusion engine treats emissive lights weaker then the other engines (pmc, pathtracing, diffuseDL).
Could it be that the intensity of the emitter interpretation has to be increased (in ambient occlusion-DL mode)?
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

The new version worked with out any problems on my system. I have selinux disabled and no firewall, I instead rely on the firewall in my router. The router is set to block all incoming ports (except http and minecraft server ports) and allow all outgoing ports. I don't have anything set up for Octane in the router specifically.
radiance wrote:Hi all,

Regarding the octanelive check and firewall issues,
Can everyone here report what his situation is ?

If it works without any issues for you, please drop us a post saying it does and possibly what your firewall situation is,
eg, is it on, and does it have a rule for octane ?

Radiance
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
User avatar
siriolsd666
Licensed Customer
Posts: 58
Joined: Sat Mar 05, 2011 1:13 am
Location: Olbia, Sardinia, Italy
Contact:

Thank you. Great release.
:) :) :)
AthlonII X2 6400+ 2.81GHz, 4Gb RAM, Gainward GF 460 GTX 2048Mb, Win7 64bit
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

Thanks for the heads up acc24ex :) Yes, disabling the material picker, seems to fix the none responsive mouse movements. But there are still some lag compared to v2.47 while moving and picking materals.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
User avatar
dave62
Licensed Customer
Posts: 310
Joined: Tue Oct 05, 2010 6:00 pm

new dl features are great!
while being connected to the net i just started octane as usual - new lic sys seems to work good.

love the fast development atm :) thx for the nice build.

cheers,
dave
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

FamilyGuy wrote:Is it physically correct? If I would try to illuminate the real interior of my room in the same way, and later took a picture I would not get such a burnings. I think there is something wrong with the material emitting light. I have a big problem with that in Octane Render in every engine: directlight, pathtracing, PMC.
This is due to the fact that we have a linear tonemapper currently.
non-linear ones like reinhardt solve this issue. We will add one in the near future...

You can save to HDR images and use an external tonemapper with the 2.5 (which *should* (no promise) have HDR .exr output)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Post Reply

Return to “Development Build Releases”