Floorgenerator workflow
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- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
@ Elvis
Can you elaborate a bit on that? Is that a workflow we should adopt?
Can you elaborate a bit on that? Is that a workflow we should adopt?
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Thanks, Parideparide4331 wrote:Hi Kalua,Kalua wrote:I have created two feature requests considering these fallbacks:Rik wrote:To be honest, I kind of regret choosing to go with Octane all those years ago.
The )toy management seems to think all artists need to make fluffy bunnies out of clouds.
I can't believe there's still no procedural textures to create something as common as a brick wall. Surely this should have been done first?
I still remember the shitstorm when release 3 came out when all the materials got bust but it was OK because we were told the new engine could do everything so suck it up.
Yet still no multitextures, still no bercon maps, still no OSL library with instructions...
https://render.otoy.com/requests/?qa=59 ... low-3dsmax
https://render.otoy.com/requests/?qa=59 ... aders-were
I am not sure Otoy realizes how much 3DS Max's Archviz artists relies on these features for their everyday jobs...
bearcon noise works fine putting it in RGB image node > standard node
Regards
Paride
I explained it incorrectly: Can we use Bearcon Tiles with Octane? That would already be nice to have.
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Thanks! It is actually useful. There is the perfect way, and also the workaround... which is not completly bad. ThereElvissuperstar007 wrote:https://www.youtube.com/watch?v=_OocPWEaUCo&ab_channel=3DSchoolGripinsky
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Erm, not sure I understand.Kalua wrote:Thanks! It is actually useful. There is the perfect way, and also the workaround... which is not completly bad. ThereElvissuperstar007 wrote:https://www.youtube.com/watch?v=_OocPWEaUCo&ab_channel=3DSchoolGripinsky
He seems to be saying just use Corona as it has CoronaMultiMap and Octane doesn't.
Or did I miss the Octane section?
As long as I could understand, the video presents you two ways to achieve the result - good way and less optimized way:Rik wrote:Erm, not sure I understand.Kalua wrote:Thanks! It is actually useful. There is the perfect way, and also the workaround... which is not completly bad. ThereElvissuperstar007 wrote:https://www.youtube.com/watch?v=_OocPWEaUCo&ab_channel=3DSchoolGripinsky
He seems to be saying just use Corona as it has CoronaMultiMap and Octane doesn't.
Or did I miss the Octane section?
The best way to achieve the result: if we had a similar multimap node (like Corona, Vray and Fstorm do)
The alternative way: to play with UV over a tiled wood texture.
I think it's time we have a multimap node to rondomize textures along different connected mesh groups.
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
For now, I am overcoming this limitation with Vizpark Omnitiles: https://www.vizpark.com/shop/omnitiles-standalone/
It is dirt cheap - specially if you accumulate loyalty points with VP. It is very easy to use and creates the right amount of variation most of us will need.
Highly recommended alternative for tiling at this moment.
It is dirt cheap - specially if you accumulate loyalty points with VP. It is very easy to use and creates the right amount of variation most of us will need.
Highly recommended alternative for tiling at this moment.
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
+1 for multitexture map support or OSL alternative.