Test Version 3.07-Test3a

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bododge
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InstanceColor is not hairs, but geometries. How do you make a setup in default renderer for that?
Here's xp forum's example setup for trail colors using standard render from Lothar.
TrailColor.jpg
trailage.c4d.zip
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aoktar
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bododge wrote:
InstanceColor is not hairs, but geometries. How do you make a setup in default renderer for that?
Here's xp forum's example setup for trail colors using standard render from Lothar.
TrailColor.jpg
trailage.c4d.zip
In the link i sent there's some example scenes for this. Trails are simply splines and we use them as hairs in renderer with some materials+texture for coloring. Colors are comes from uvmapping mapped at roots. And need "w-coordinate" for extra gradient across hairs.
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Ron
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aoktar wrote:
Ron wrote:Is this version different to the previous released Version 3.07.0_Test3a. Just asking if I need to download it.
Yes please do this.
I did but network slaves are still missing after re-opening scenes.

Ron
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Studio21
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aoktar wrote:
bododge wrote:
InstanceColor is not hairs, but geometries. How do you make a setup in default renderer for that?
Here's xp forum's example setup for trail colors using standard render from Lothar.
TrailColor.jpg
trailage.c4d.zip
In the link i sent there's some example scenes for this. Trails are simply splines and we use them as hairs in renderer with some materials+texture for coloring. Colors are comes from uvmapping mapped at roots. And need "w-coordinate" for extra gradient across hairs.

Ahmet, yes.

But currently the trail shading in octane is "static". it doesnt take into account specific dynamic attributes like age or speed.

simple example: lest say i want trails that moves fast to be red...and trails that moves slow to be blue. i cant seem to find a way to currently do it with octane

The reason we ask is because u already achieved that effect with particles! :) it would be great to have it on trails too. and it would close a lot of the gaps still remaining with rendering particles\trails in C4D standard or Cycles4D ;)
Weezer
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Anyone else on Mac using this with Nvidia drivers? I get an almost instant system freeze when I open the xp-instance-colors scene (bug report sent to Ahmet). Just wondered if anyone else was getting the same behaviour.

EDIT 1: For reference, the instance-ids.C4D scene works fine.

EDIT 2: The xp-instance-colors scene now appears to work okay. I don't have any other GPU-intensive windows open, which might help. But I have found with earlier versions, Octane might crash once or twice at first, but if I can get it up and running, it then becomes quite stable after prolonged use. Very odd!

Anyway, great update Ahmet!
bododge
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I did some testing, and was able to setup the w-coordinate to shade trails with a gradient no problem, but if you use the xparticle color instance as the source of the trail gradient it only picks up the first color in the chain.

Ahmet, I understand it might not be possible, but x-particle users are hoping for a way for the trails to have a shader where vertex colors are inherited from the color properties of particles that lead each trail.
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iDani
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Hi Ahmet,

thank you for the new Version. Solo mode for Nodes/Textures is really cool. But if i set a Node to solo, i can´t leave this mode. How we can do this? I tried rightclick on node and select "Solo" again but i can´t get out of this.

cheers daniel
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aoktar
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iDani wrote:Hi Ahmet,

thank you for the new Version. Solo mode for Nodes/Textures is really cool. But if i set a Node to solo, i can´t leave this mode. How we can do this? I tried rightclick on node and select "Solo" again but i can´t get out of this.

cheers daniel
right click to empty area, select "disable solo".
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iDani
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aoktar wrote:
iDani wrote:Hi Ahmet,

thank you for the new Version. Solo mode for Nodes/Textures is really cool. But if i set a Node to solo, i can´t leave this mode. How we can do this? I tried rightclick on node and select "Solo" again but i can´t get out of this.

cheers daniel
right click to empty area, select "disable solo".
Thank you Ahmet, this works. :-)
sagun
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Can we also have transform and projection nodes in bitmap node like in image node ? That would be awesome :)
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