strange performance issue

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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aoktar
Octane Plugin Developer
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Location: Türkiye
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Lubo wrote:Hello,
I´ve got the same error right now. Is there a solution known?

Best regards
Lubo
Please describe your problem better. Which versions do you use? Which scene? What's operations you did?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

miohn wrote:back on the PC again.
I'm still transfering materials one by one.

But what I noticed so far is the following:

When I try to save the scene with "save project all assets" the asset "Octane_Gear.png" is missing.
I cannot remember, that I ever loaded a png called "Octane_Gear" in one of my materials.

After ignoring this and saving the scene with all assets - C4D works fine again!

So this means that "only one" missing asset (whatever asset it is) kills the complete C4D Performance?
Is there a way to warn about missing assets without trying to save with this "save project with all assets"-option?
And from where comes this "Octane_Gear.png"?

"Octane_Gear" sounds like it's from a demo or example material you may have picked up somewhere along the way.

Just a note for finding trouble textures more quickly, or anything else for that matter: Instead of transferring each of them one by one, you can transfer one half of the set. If that fixes the problem, you know the problem is in the other half. If it does not fix the problem, then you know the problem is in the half you transferred. Then transfer half of that half, (one quarter of the original set), of the troublesome set. Repeat until you have isolated the problem. Thanks to the power of... inverse geometric growth? geometric shrinkage? not sure what the right phrase is... you can very quickly eliminate the bulk of the items. In this way you can sort through 100 elements in only seven steps, 200 elements in eight steps, 400 elements in nine steps, etc.

This does assume that there is only a single problem element, but even if there are multiple problem elements, you'll find them a whole lot quicker this way than by going through the whole set sequentially.

- Frank


regards
Mike
Animation Technical Director - Washington DC
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