There is some nice stuff in this update. Thank you!
I was wondering if you would consider an additional "simplified" triplanar texture. Right now you need to set up 3/6 image nodes with the correct projection, then plug those into the triplanar node. If I have a folder full of textures I want to quickly try out on my mesh, I have to click the load button on 3/6 different rgb image nodes and browse for the image 3/6 times.
I basically need box mapping, with blending to remove the seams. Maybe it could be a new projection type for images too?
In v-ray the triplanar texture is much easier to use. I just plug 1 texture in, and the triplanar controls everything else (scale, blend, offset, rotation). If I want more control, it also allows separate textures as an option.

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