OctaneRender™ Standalone 3.04.4

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

KonstantinosD wrote:well what do you know, it worked! Weird that the official adobe extension manager was failing..
Thanx smicha :)
Great.

PS. Update your footer, 7x... :mrgreen:
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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mojave
OctaneRender Team
Posts: 1336
Joined: Sun Feb 08, 2015 10:35 pm

KonstantinosD wrote:Can you please fix the octane Photoshop plugin to work with PS 2017, at the moment I can not install it.

Thanx,

Konstantinos
Hi,

At the moment is not officially supported but will do as soon as we can do some testing with the latest version and release an update.

Thanks.
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

Hello,

In this version sometimes when rendering heavy scenes, the mouse pointer gets really fast, and changes speed randomly.
I also get sometimes a warning that the program is running out of memory but when I check there is still memory available.

I am using windows 10.

Kind regards
Filipe
augdalmo
Licensed Customer
Posts: 115
Joined: Mon Feb 17, 2014 6:30 pm

paint reflection on B.JPG
abstrax wrote:
tschwenke wrote:Hi,

I just installed the new version. Now, the "Beauty transmission filter" and the "Material transmission filter" look exactly the same!? In the previous version, there was a difference between those passes. When I used the "Material transmission filter," I had an alpha channel and only the transmission material has been displayed. Now, it's all black... :(

Best wishes,
Thomas
That was done on purpose to make the beauty filter passes and info filter passes consistent. In previous versions, the alpha of info filter passes was depending on the material type which didn't make sense at all. Since you don't need the alpha channel to apply the filter passes, we decided to make disable alpha for the info filter passes the same way it's handled in the beauty filter passes. For what would you use the alpha channel?
Hi Abstrax,

a bad news for the "Fixed incorrect direct light calculation of transmissive materials" it put in error HDRLS light pluglin!!!!
from this release the lights and reflection will be placed in the opposite side to be expected.
Here the scenes, please see on the screenshot the version of Octane plugin.
Please refix it!!!

Many Thanks.
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