Looks like I broke it when I added Render Room rendering. Will fix ASAP.PhilW wrote:I just spotted that if you set the height greater than the width in the render window, the OR4C window does not match the Carrara window. I think we had this issue some time ago, then it was fixed, but it seems to have crept back in again.
OctaneRender for Carrara 3.03.03.20 [Test]
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Hi, I just picked up a new computer with a GTX 1070. I was reading in another forum that Octane 3.03 now supports the Pascal architecture (GTX 1070/1080) and suggesting that all plugin versions that are 3.03 or higher will also support this. Currently I'm on version2.x and before I buy the upgrades for both standalone and the Carrara plugin, just want to make sure that this will allow Octane4Carrara to work with my GTX 1070 (currently in version 2.x it 'sees' that the 1070 is there, but does not allow me to check the box to use it as my device to render with).
Phil,
Thank you for the render comparison on bump v. normal. Very interesting and helpful! Sometimes, the detailed output we have available now is overwhelming.
I have attached a much less subtle exercise: Carrara native render v. Octane with Victoria 4. It still has a way to go, I know, but am feeling encouraged. I assume that because
I am using Direct lighting instead of Path or PMC, my SSS is lacking (ears are too opaque, for example). There is no SSS with Direct lighting, correct? Kind of need the speed of Direct.
Rick
Thank you for the render comparison on bump v. normal. Very interesting and helpful! Sometimes, the detailed output we have available now is overwhelming.
I have attached a much less subtle exercise: Carrara native render v. Octane with Victoria 4. It still has a way to go, I know, but am feeling encouraged. I assume that because
I am using Direct lighting instead of Path or PMC, my SSS is lacking (ears are too opaque, for example). There is no SSS with Direct lighting, correct? Kind of need the speed of Direct.
Rick
Yes, direct lighting will mean you have no SSS. You may find the Color Correction facility in the Octane material functions useful if you want to adjust the skin tone to match the other render more closely, just shift the hue a bit.protovu wrote:Phil,
Thank you for the render comparison on bump v. normal. Very interesting and helpful! Sometimes, the detailed output we have available now is overwhelming.
I have attached a much less subtle exercise: Carrara native render v. Octane with Victoria 4. It still has a way to go, I know, but am feeling encouraged. I assume that because
I am using Direct lighting instead of Path or PMC, my SSS is lacking (ears are too opaque, for example). There is no SSS with Direct lighting, correct? Kind of need the speed of Direct.
Rick
Yes, direct lighting will mean you have no SSS. You may find the Color Correction facility in the Octane material functions useful if you want to adjust the skin tone to match the other render more closely, just shift the hue a bit.protovu wrote:Phil,
Thank you for the render comparison on bump v. normal. Very interesting and helpful! Sometimes, the detailed output we have available now is overwhelming.
I have attached a much less subtle exercise: Carrara native render v. Octane with Victoria 4. It still has a way to go, I know, but am feeling encouraged. I assume that because
I am using Direct lighting instead of Path or PMC, my SSS is lacking (ears are too opaque, for example). There is no SSS with Direct lighting, correct? Kind of need the speed of Direct.
Rick