I have fixed it in codes by avoiding the exceeding of limits. But i have to wait until 3.07 sdk for new release. We may have some good addons.parsanice wrote: I see. Yes that fixed the problem! Thank you.
Will you undo the maxlimit in next releases?
Free Octane Studio Tools - just updated for v3 alpha!
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
That sounds good. I can make the change in the softboxes and add it back to the content browser until the new release.aoktar wrote:I have fixed it in codes by avoiding the exceeding of limits. But i have to wait until 3.07 sdk for new release. We may have some good addons.parsanice wrote: I see. Yes that fixed the problem! Thank you.
Will you undo the maxlimit in next releases?
Thank you for your help! Really appreciate it.
MB: Gigabyte Designare-EX X99
GPU: 2x Asus Strix 1070 OC
RAM: Corsair Vengence LPX 32 Gb
CPU: Core i7 - 5820k
PSU: EVGA Supernova 1000w
1x SSD & 2 HDDs
GPU: 2x Asus Strix 1070 OC
RAM: Corsair Vengence LPX 32 Gb
CPU: Core i7 - 5820k
PSU: EVGA Supernova 1000w
1x SSD & 2 HDDs
Hi,
I am having the same issue, I used the studio tools in a project about a year ago, and now need to revise some things for a 2nd delivery.
I changed the mesh number on the lights from 3 to 1 as suggested, but still have the crash.
MacOSX 10.12.4, C4DR18, Octane 3.06.2, 2x980Ti.
Scene and bug report attached. (default loaded from one of the presets). Changed the lights to mesh 1 and 0, still crashes.
I have the octane_log_flags.txt in the app folder but it doesn't seem to be outputting anything.
Thanks
Scott
I am having the same issue, I used the studio tools in a project about a year ago, and now need to revise some things for a 2nd delivery.
I changed the mesh number on the lights from 3 to 1 as suggested, but still have the crash.
MacOSX 10.12.4, C4DR18, Octane 3.06.2, 2x980Ti.
Scene and bug report attached. (default loaded from one of the presets). Changed the lights to mesh 1 and 0, still crashes.
I have the octane_log_flags.txt in the app folder but it doesn't seem to be outputting anything.
Thanks
Scott
- Attachments
-
- testscene.zip
- Test scene (default loaded from studio tools, mesh numbers changed to 1) and bug report
- (287.42 KiB) Downloaded 138 times
Answering this here for others just in case, thanks to Parsa for clueing me in.
I totally forgot some of the tags were hidden in the layers, so there were Octane tags I missed when setting the mesh numbers back to 1. Unhide, set all back to 1 and it renders fine first time.
I totally forgot some of the tags were hidden in the layers, so there were Octane tags I missed when setting the mesh numbers back to 1. Unhide, set all back to 1 and it renders fine first time.