I haven't had time to play with Quixel 2 yet, but doesn't 3DO ship with a baker?ChrisMills wrote:
I've downloaded Xnormal, but I don't understand why I need a low-poly mesh. Is there a way to bake normals from just a high-poly?
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- ChrisMills
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It has a baker, but it can't make the initial tangent normal map as far as I can tell.Gumz wrote:I haven't had time to play with Quixel 2 yet, but doesn't 3DO ship with a baker?ChrisMills wrote:
I've downloaded Xnormal, but I don't understand why I need a low-poly mesh. Is there a way to bake normals from just a high-poly?
From the interface it looks like it needs a UV mapped mesh, a normal map and an AO map to get started.
- gordonrobb
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A normal map is specifically for showing features that are not geometry. So you can have a flat panel, and it appear like there are panel lines, or other panels or wholes and switches etc. so i you only have modelled geometry, and are not interested in it appearing to have more detail than is geometry, then you don't need a normal map.
Just input your mesh, and make sure all the maps that can have the 'bake' check box ticked are ticked, and it should be fine.
Just input your mesh, and make sure all the maps that can have the 'bake' check box ticked are ticked, and it should be fine.
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- ChrisMills
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Thanks. You saved me from wasting more time on the input maps.gordonrobb wrote:A normal map is specifically for showing features that are not geometry. So you can have a flat panel, and it appear like there are panel lines, or other panels or wholes and switches etc. so i you only have modelled geometry, and are not interested in it appearing to have more detail than is geometry, then you don't need a normal map.
Just input your mesh, and make sure all the maps that can have the 'bake' check box ticked are ticked, and it should be fine.
In the end the problem was the OBJ format. As soon as I switched over to using FBX, everything worked.
Quixel baked all the maps correctly from the mesh. With OBJ it was baking blank maps.
- gordonrobb
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Thats a bit weird. I use obj only, and never have a problem with the bakingChrisMills wrote:Thanks. You saved me from wasting more time on the input maps.
In the end the problem was the OBJ format. As soon as I switched over to using FBX, everything worked.
Quixel baked all the maps correctly from the mesh. With OBJ it was baking blank maps.
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- ChrisMills
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Yup, it's weird. I had purposely stayed away from using FBX because I read some people had problems with it in Quixel. In the end it's the only format I could get to work.gordonrobb wrote:Thats a bit weird. I use obj only, and never have a problem with the bakingChrisMills wrote:Thanks. You saved me from wasting more time on the input maps.
In the end the problem was the OBJ format. As soon as I switched over to using FBX, everything worked.
Quixel baked all the maps correctly from the mesh. With OBJ it was baking blank maps.
Maybe it's something specific to Cinema4D. I'm just glad to have it working now. Not being able to even get started in Quixel with my own models was driving me nuts.
- prehabitat
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I had the same problem ! Obj just doesn't seem to work!ChrisMills wrote:Thanks. You saved me from wasting more time on the input maps.gordonrobb wrote:A normal map is specifically for showing features that are not geometry. So you can have a flat panel, and it appear like there are panel lines, or other panels or wholes and switches etc. so i you only have modelled geometry, and are not interested in it appearing to have more detail than is geometry, then you don't need a normal map.
Just input your mesh, and make sure all the maps that can have the 'bake' check box ticked are ticked, and it should be fine.
In the end the problem was the OBJ format. As soon as I switched over to using FBX, everything worked.
Quixel baked all the maps correctly from the mesh. With OBJ it was baking blank maps.
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- gordonrobb
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I use obj and works fine. Is this a C4D specific problem?
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- prehabitat
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I'm exporting my OBJ from Rhino... Just interesting that we both had issues with obj...gordonrobb wrote:I use obj and works fine. Is this a C4D specific problem?
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Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17