thx for your patience jim , one more time.
i got problems with speed tree opacity maps the alpha opacity maps dont project shadows as correct ways.
OctaneRender® for 3ds max® v2.23.2 - 2.6 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- athosrojas
- Posts: 25
- Joined: Mon Jul 28, 2014 2:43 pm
Last edited by athosrojas on Fri Aug 21, 2015 3:16 am, edited 1 time in total.
- athosrojas
- Posts: 25
- Joined: Mon Jul 28, 2014 2:43 pm
BTW any way to install the stable version both standalone and max plug version 2.21 i think on 3d max 2016 ?
i think about to regret to 3d max 2015 and octane 2.21 i will lose my mats ?
if i post on wrong place feel free to put this on correct place thx
i think about to regret to 3d max 2015 and octane 2.21 i will lose my mats ?

if i post on wrong place feel free to put this on correct place thx

- athosrojas
- Posts: 25
- Joined: Mon Jul 28, 2014 2:43 pm
Something is wrong with this new release BOTH standalone and max plug.
fake shadows dont working
opacity maps dont project shadows,
i regret for 2.21.
good luck with this new version i will mantain 2 versions of octane on my desk and max 2016 for test and 2015 for work thx for your patience jim .
fake shadows dont working
opacity maps dont project shadows,
i regret for 2.21.
good luck with this new version i will mantain 2 versions of octane on my desk and max 2016 for test and 2015 for work thx for your patience jim .

- athosrojas
- Posts: 25
- Joined: Mon Jul 28, 2014 2:43 pm
one more thing . i dont know if is the plug in problem or max 2016 problem , but viewport navigation using this new release + max 2016 , is a pain in the ... *
i felling better now navigating on 2015 + octane 2.21 , now i undestand how camera lock works ,and is prety good, but like i said something is wrong :/
i felling better now navigating on 2015 + octane 2.21 , now i undestand how camera lock works ,and is prety good, but like i said something is wrong :/

Hello Jim,
Here is a bug report for this version.
While Octane Viewport is open....
Copying an already assigned HDRI Environment map ( under Texture environment texture) to a material slot. -> VIA DRAG&drop or by script->
Locks up Octane viewport but keeps GPU's continue working but cant see the result progress.
As you can see in the image below:
if I either copy the environment texture to material slot. PINK arrow
Or Just use my script to do that Green Arrow
Where the maxscript code is a simple one...
Result gives:
- Octane viewport sample counter locks at that moment.
- Octane viewport does not update if I... say, rotate the view.
- GPU's seem to continue their work.
- Octane log window does not tell anything.
I thought that problem comes from Implemented Octane textures previews in material editor. feature added in v2.3
So I tested with plugin ver 2.2 but same problem there. It must be there since v2.0..
Bug acts same in 2014 and 2016 and tested this with 2.2 & 2.6 version
Here is a bug report for this version.
While Octane Viewport is open....
Copying an already assigned HDRI Environment map ( under Texture environment texture) to a material slot. -> VIA DRAG&drop or by script->
Locks up Octane viewport but keeps GPU's continue working but cant see the result progress.
As you can see in the image below:
if I either copy the environment texture to material slot. PINK arrow
Or Just use my script to do that Green Arrow
Where the maxscript code is a simple one...
Code: Select all
meditMaterials[24]=EnvironmentMap
- Octane viewport sample counter locks at that moment.
- Octane viewport does not update if I... say, rotate the view.
- GPU's seem to continue their work.
- Octane log window does not tell anything.
I thought that problem comes from Implemented Octane textures previews in material editor. feature added in v2.3
So I tested with plugin ver 2.2 but same problem there. It must be there since v2.0..
Bug acts same in 2014 and 2016 and tested this with 2.2 & 2.6 version
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oguzbir, confirm, too, have this problem. met her when setting up material with subsurface scattering.
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- rodrigotrovao
- Posts: 133
- Joined: Thu Mar 22, 2012 4:27 pm
- Location: Brazil
hair & fur Modifier takin all my memory (16gb - ram) when sending for gpu.
Updated drivers.
version 2.6
renders but takes tooooooooooooooo long to do it.
I tried converting hair to geometry and gives me the same behaviour.
Then i exported STANDALONE and it was OK because didnt suck my ram and it was faster. Something's wrong here with max plugin.
Updated drivers.
version 2.6
renders but takes tooooooooooooooo long to do it.
I tried converting hair to geometry and gives me the same behaviour.
Then i exported STANDALONE and it was OK because didnt suck my ram and it was faster. Something's wrong here with max plugin.
my guess is you unchecked "alphashadow" in kernel options.athosrojas wrote:thx for your patience jim , one more time.
i got problems with speed tree opacity maps the alpha opacity maps dont project shadows as correct ways.
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- athosrojas
- Posts: 25
- Joined: Mon Jul 28, 2014 2:43 pm
boris wrote:my guess is you unchecked "alphashadow" in kernel options.athosrojas wrote:thx for your patience jim , one more time.
i got problems with speed tree opacity maps the alpha opacity maps dont project shadows as correct ways.
Sorry Jim sorry guys i will be more carefull before post "bugs" , last week was hard for me . so was all my fault , just turned on the alpha shadow and all "BUGS" dissapear . and about bad navigation i see now is 3d max 2016 fault, not octane render fault
sorry JIm one more time