OctaneRender® for 3ds max® v2.23.2 - 2.6 [OBSOLETE]

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athosrojas
Licensed Customer
Posts: 25
Joined: Mon Jul 28, 2014 2:43 pm

thx for your patience jim , one more time.

i got problems with speed tree opacity maps the alpha opacity maps dont project shadows as correct ways.
Attachments
speedtreebug2.jpg
HEEEEEEEEEEEEEEEEEEEEEEEEEEEELP!!!! :(
HEEEEEEEEEEEEEEEEEEEEEEEEEEEELP!!!! :(
Last edited by athosrojas on Fri Aug 21, 2015 3:16 am, edited 1 time in total.
athosrojas
Licensed Customer
Posts: 25
Joined: Mon Jul 28, 2014 2:43 pm

BTW any way to install the stable version both standalone and max plug version 2.21 i think on 3d max 2016 ?
i think about to regret to 3d max 2015 and octane 2.21 i will lose my mats ? :(
if i post on wrong place feel free to put this on correct place thx :)
athosrojas
Licensed Customer
Posts: 25
Joined: Mon Jul 28, 2014 2:43 pm

Something is wrong with this new release BOTH standalone and max plug.
fake shadows dont working

opacity maps dont project shadows,


i regret for 2.21.
good luck with this new version i will mantain 2 versions of octane on my desk and max 2016 for test and 2015 for work thx for your patience jim . :D
Attachments
new release octane specular with fake shadows dont working
new release octane specular with fake shadows dont working
octane 2.21 fake shadows working
octane 2.21 fake shadows working
athosrojas
Licensed Customer
Posts: 25
Joined: Mon Jul 28, 2014 2:43 pm

one more thing . i dont know if is the plug in problem or max 2016 problem , but viewport navigation using this new release + max 2016 , is a pain in the ... *
i felling better now navigating on 2015 + octane 2.21 , now i undestand how camera lock works ,and is prety good, but like i said something is wrong :/ :?
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oguzbir
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Hello Jim,
Here is a bug report for this version.

While Octane Viewport is open....
Copying an already assigned HDRI Environment map ( under Texture environment texture) to a material slot. -> VIA DRAG&drop or by script->
Locks up Octane viewport but keeps GPU's continue working but cant see the result progress.

As you can see in the image below:
if I either copy the environment texture to material slot. PINK arrow
Or Just use my script to do that Green Arrow
Where the maxscript code is a simple one...

Code: Select all

meditMaterials[24]=EnvironmentMap
Result gives:
- Octane viewport sample counter locks at that moment.
- Octane viewport does not update if I... say, rotate the view.
- GPU's seem to continue their work.
- Octane log window does not tell anything.

I thought that problem comes from Implemented Octane textures previews in material editor. feature added in v2.3
So I tested with plugin ver 2.2 but same problem there. It must be there since v2.0..

Bug acts same in 2014 and 2016 and tested this with 2.2 & 2.6 version
Octane viewport locks and does not update. Sticks with the same sample.
Octane viewport locks and does not update. Sticks with the same sample.
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mikinik
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Posts: 221
Joined: Sun Oct 07, 2012 1:05 am
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oguzbir, confirm, too, have this problem. met her when setting up material with subsurface scattering.
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rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

hair & fur Modifier takin all my memory (16gb - ram) when sending for gpu.
Updated drivers.
version 2.6
renders but takes tooooooooooooooo long to do it.
I tried converting hair to geometry and gives me the same behaviour.

Then i exported STANDALONE and it was OK because didnt suck my ram and it was faster. Something's wrong here with max plugin.
boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

athosrojas wrote:thx for your patience jim , one more time.

i got problems with speed tree opacity maps the alpha opacity maps dont project shadows as correct ways.
my guess is you unchecked "alphashadow" in kernel options.
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

during the active viewport when you click reload on the texture - 3d max crash (2016)
athosrojas
Licensed Customer
Posts: 25
Joined: Mon Jul 28, 2014 2:43 pm

alpha shadow on in new version  fake shadows OK
alpha shadow on in new version fake shadows OK
boris wrote:
athosrojas wrote:thx for your patience jim , one more time.

i got problems with speed tree opacity maps the alpha opacity maps dont project shadows as correct ways.
my guess is you unchecked "alphashadow" in kernel options.

Sorry Jim sorry guys i will be more carefull before post "bugs" , last week was hard for me . so was all my fault , just turned on the alpha shadow and all "BUGS" dissapear . and about bad navigation i see now is 3d max 2016 fault, not octane render fault

sorry JIm one more time
Attachments
Opacity shadows ok !
Opacity shadows ok !
Locked

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