Hi Ahmed,
Again great work, the automatic geometry update is a great new feature! Everything runs stable and fast.
One glitch I experienced is when I have a scene with motion blur and change the HDR image in the octane sky to a different one, the motion blur goes crazy and all over the LV. By re sending scene everything is fine so not a big deal at all, just wanted to let you know.
Best
Dan
Version 2.23.2 - R6.2 (15.07.2015) - Obsolete stable
Moderators: ChrisHekman, aoktar
Windows 8.1/Cinema4D R16/1x GTX 980Ti + external GPU expander with 2x GTX 980Ti's and 2x GTX 970's
Just like that.creatorz wrote:Hello,
How to achieve this VR PANORAMA camera view in OCTANE ?lucioing
Cheers.
Alex
I hope i didn't mess anything

Good luck and have fun .
- Attachments
-
- GearVRcompetition_v2.zip
- updated file
- (121.78 KiB) Downloaded 250 times
Hello. Big thanks for your work. But with last version render speed stay really slower. Lets see my example. This is huge scene with a lot of instances. 2.23 faster 2.24 more than 3 times. Scenes absolutly indenticaly. And why so much differents in render stats? Mesh, tri?
Cinema4D R15
Cinema4D R15
Sorry for my English
Win 10 x64 / amd fx-9590 5.0Ghz / 3xGTX Titan Black 6gb/ 32gb / ArchiСad 19 / Cinema4D R17 / latest Octane.
Win 10 x64 / amd fx-9590 5.0Ghz / 3xGTX Titan Black 6gb/ 32gb / ArchiСad 19 / Cinema4D R17 / latest Octane.
typo? 2.23 vs. 2.24? "Very slow against" is wrong decision. You have 26k meshes, it maybe near to node limits. But there is strange different for mesh count and triangle amount. I can't know what's the problem. Need to test your scene.lilbignik wrote:Hello. Big thanks for your work. But with last version render speed stay really slower. Lets see my example. This is huge scene with a lot of instances. 2.23 faster 2.24 more than 3 times. Scenes absolutly indenticaly. And why so much differents in render stats? Mesh, tri?
Cinema4D R15
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Oh. sorry. Sure 2.23.1 vs 2.23.2.aoktar wrote:typo? 2.23 vs. 2.24? "Very slow against" is wrong decision. You have 26k meshes, it maybe near to node limits. But there is strange different for mesh count and triangle amount. I can't know what's the problem. Need to test your scene.lilbignik wrote:Hello. Big thanks for your work. But with last version render speed stay really slower. Lets see my example. This is huge scene with a lot of instances. 2.23 faster 2.24 more than 3 times. Scenes absolutly indenticaly. And why so much differents in render stats? Mesh, tri?
Cinema4D R15
Why render speed are so different? In 2.23.2 LiveViewer is too slow. Any rotating cam, now is big problem. In 2.23.1 was everythig ok.
This scene has big size. It will be difficult to send it to you.
Sorry for my English
Win 10 x64 / amd fx-9590 5.0Ghz / 3xGTX Titan Black 6gb/ 32gb / ArchiСad 19 / Cinema4D R17 / latest Octane.
Win 10 x64 / amd fx-9590 5.0Ghz / 3xGTX Titan Black 6gb/ 32gb / ArchiСad 19 / Cinema4D R17 / latest Octane.
Sounds very strange, should be opposite of. Because last version should be much much better in LV. Are you using automatic mode? It causes to create a lot of octane meshes. This can be a problem if you are on limits of node count.lilbignik wrote:Oh. sorry. Sure 2.23.1 vs 2.23.2.aoktar wrote:typo? 2.23 vs. 2.24? "Very slow against" is wrong decision. You have 26k meshes, it maybe near to node limits. But there is strange different for mesh count and triangle amount. I can't know what's the problem. Need to test your scene.lilbignik wrote:Hello. Big thanks for your work. But with last version render speed stay really slower. Lets see my example. This is huge scene with a lot of instances. 2.23 faster 2.24 more than 3 times. Scenes absolutly indenticaly. And why so much differents in render stats? Mesh, tri?
Cinema4D R15
Why render speed are so different? In 2.23.2 LiveViewer is too slow. Any rotating cam, now is big problem. In 2.23.1 was everythig ok.
This scene has big size. It will be difficult to send it to you.
In my scenes it's flying. Can't say more without seeing what are you doing in scene.
Read this:
- Improvement for editing the heavy scenes. New version is less cpu extensive in Interactive rendering mode. Also has a smart engine for providing best editing experience. We have a new parameter "Performance timer" in settings->other. Low values is well for updating in LV, but higher is better for editing the objects of complex scenes in viewport.
- Automatic mode for check geometry. It's for best experience for real interactive editing and rendering. It will make all objects movable. But be aware of limitation of object counts. Due of making all objects movable can cause high node counts. As you may know that Octane encapsulate all nodes in nodegraphs. There is a limit for count of nodes for each nodegraph as main node graph. It's about 32k nodes per nodegraph. So if you exceed 10k objects + material nodes, this can cause crashes.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you. You absolutely right. Automatic mode was ON. It make problems for my scene. Now everything ok)lilbignik wrote:Sounds very strange, should be opposite of. Because last version should be much much better in LV. Are you using automatic mode? It causes to create a lot of octane meshes. This can be a problem if you are on limits of node count.aoktar wrote:Oh. sorry. Sure 2.23.1 vs 2.23.2.lilbignik wrote:Hello. Big thanks for your work. But with last version render speed stay really slower. Lets see my example. This is huge scene with a lot of instances. 2.23 faster 2.24 more than 3 times. Scenes absolutly indenticaly. And why so much differents in render stats? Mesh, tri?
Cinema4D R15
Why render speed are so different? In 2.23.2 LiveViewer is too slow. Any rotating cam, now is big problem. In 2.23.1 was everythig ok.
This scene has big size. It will be difficult to send it to you.
In my scenes it's flying. Can't say more without seeing what are you doing in scene.
As i see automatic mode change mesh count and triangle amount in every my scene.
Last edited by lilbignik on Tue May 12, 2015 5:18 pm, edited 2 times in total.
Sorry for my English
Win 10 x64 / amd fx-9590 5.0Ghz / 3xGTX Titan Black 6gb/ 32gb / ArchiСad 19 / Cinema4D R17 / latest Octane.
Win 10 x64 / amd fx-9590 5.0Ghz / 3xGTX Titan Black 6gb/ 32gb / ArchiСad 19 / Cinema4D R17 / latest Octane.
Hi, just installed 2.23.2...
Standalone launches correctly... plugin for c4d (2.23.2) does not even appear in the plugin menu... 2.23.1 neither...

Standalone launches correctly... plugin for c4d (2.23.2) does not even appear in the plugin menu... 2.23.1 neither...

uhm.... please don't forget to read my notes on first pageHuv wrote:Hi, just installed 2.23.2...![]()
Standalone launches correctly... plugin for c4d (2.23.2) does not even appear in the plugin menu... 2.23.1 neither...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw