Why no layered materials?

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Would you prefer a layered material node system over the current mix material node?

I don't create materials that would benefit from one method over the other
4
5%
No
2
3%
Yes
67
92%
 
Total votes: 73
RahiSan
Licensed Customer
Posts: 134
Joined: Sat Apr 12, 2014 7:55 am

I agree, material layers would be really useful. It's one of the things I really miss comparing octane to vray.
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momade
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+1 this feature would be great! voted for yes.
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Goldorak
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OSL may open the door to this and much more in v3. We haven't validated every possible use case, and I don't want to promise this one specifically is going to work until we test it out ourselves - but, in theory, it should be possible to edit/rewrite the BRDF OSL shaders to support multiple layered materials.
itsallgoode9
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Goldorak wrote:OSL may open the door to this and much more in v3. We haven't validated every possible use case, and I don't want to promise this one specifically is going to work until we test it out ourselves - but, in theory, it should be possible to edit/rewrite the BRDF OSL shaders to support multiple layered materials.
awesome. if it doesn't happen, i understand, but i'm very excited to hear you're considering it at least. :)
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

A layered material would be a cool option.

My only comment is make to sure the layered material is not additive by default (which would blow out this shader in render), or like V-Ray, have an additive tick box if you require this.
proundkontra
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I would love to see a layered material.
But the mix material node should stay. It's usefull as well
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