Why no layered materials?
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+1 this feature would be great! voted for yes.
OSL may open the door to this and much more in v3. We haven't validated every possible use case, and I don't want to promise this one specifically is going to work until we test it out ourselves - but, in theory, it should be possible to edit/rewrite the BRDF OSL shaders to support multiple layered materials.
- itsallgoode9
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awesome. if it doesn't happen, i understand, but i'm very excited to hear you're considering it at least.Goldorak wrote:OSL may open the door to this and much more in v3. We haven't validated every possible use case, and I don't want to promise this one specifically is going to work until we test it out ourselves - but, in theory, it should be possible to edit/rewrite the BRDF OSL shaders to support multiple layered materials.

- proundkontra
- Posts: 17
- Joined: Sun Sep 06, 2015 6:10 pm
- Location: Zurich
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I would love to see a layered material.
But the mix material node should stay. It's usefull as well
But the mix material node should stay. It's usefull as well
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