+13dgeeks wrote:Is it possible to still add a displacement override, as this may enable some renders to progress without needing to hunt down every displacement in xrefs and materials.
OctaneRender® for 3ds max® v2.06a (proxy support)
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- temp-64GTX
- Posts: 56
- Joined: Wed Aug 08, 2012 8:45 am
- Location: Russia, Novosibirsk
New Octane versions is breaks icons in max2014. Fix is please. I have eye bleeding, when I look at the broken icons.
Win7 x64, [email protected], 32Gb DDR3 1600, 2xGTX580 3Gb, Corsair 64Gb SSD, ViewSonic 2560x1440
Hi karba
i have a personal request for 3dsmax plugins :
focus type as camera "target focus" is very usefull but when the camera is animated the target is not always the focus need do be done
is it possible to have a new feature that do this
- assign an object so that the camera focus is made at the object distance (for example the pivot point of the object)
- that way i can animate my camera and i'm sure that the focus is always done at the good distance.
Thanks in advance.
i have a personal request for 3dsmax plugins :
focus type as camera "target focus" is very usefull but when the camera is animated the target is not always the focus need do be done
is it possible to have a new feature that do this
- assign an object so that the camera focus is made at the object distance (for example the pivot point of the object)
- that way i can animate my camera and i'm sure that the focus is always done at the good distance.
Thanks in advance.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
in animations to focus different objects at different distances you can add keyframes when the camera moves. I do it in real time scrubbing the timeline with auto keyframe on and picking the target focus.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
thank you karba, i been tested the new reléase 2.06a and Works fine
regards octanerender team !!
regards octanerender team !!

@ gabrielefx, hi, how do you create keys ? In auto key mode no keys are created when picking in octane viewport, and focus depth don't seem to be animatable ???
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
It seems that in 2.06a hair and fur are no more rendered in realtime (octane viewport)
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
I have a difference between viewport / octane viewport - octane render. With standard camera when using "Perspective Match"
Can't use octane camera because it don't work with target camera...
Can't use octane camera because it don't work with target camera...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
memory usage will be the same3dgeeks wrote:Hi Karba,
Great work. We will be giving them a try.
In your opinion if we want to render animations with moving people, would it be faster and use less memory to use animated proxies or meshes with bipeds.?
render speed will be a little bit slower
geometry preparation will be much faster.