Thanks for this info Orion. I know what is causing the problem. It is a selection issue and it depend on where you click in the dialog. Since it is purely a cosmetic issue I will get to it when I can...orion_uk wrote:Hope you dont mind but I thought I might take advantage of this and make use of the same build too!
Basically its regarding the 'Blue RT Settings' issue which I can now reproduce upon call..
OctaneRender for Carrara 2.06.0048 [Test]
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Many thanks Simon.Sighman wrote:SciFiFunk,
I have updated the installers in this thread. (They are the same version number)
I made 1 minor change that may have fixed the multi scene load problem but more importantly I have added some diagnostics to the plugin. If you happen to repeat the problem (either the scene merge or the stalled animation) please open the diagnostics window from the ORVP and send me a copy of the log.
Unfortunately, I have yet to repeat the problem. It might be scene specific.
-Simon
I can work on the project again monday. There will be a slight delay as I complete a 3d model, then I'll be back in animation mode.
I'll stay in the same session and as soon as I recreate the issue I'll send that log.
More than happy to work in diagnostic mode during this beta phase.
Steve
The open file dialog box is gone, thanks for the quick fix.
Win 11 64GB | NVIDIA RTX3060 12GB
Sighman, IF the debug version is EXACTLY the same then I can NOT confirm the above as fixed.Tugpsx wrote:The open file dialog box is gone, thanks for the quick fix.
Please see video provided.
PS: If you cant see the whole screen when watching you may need to click on the videos name and download it


- Attachments
-
- Still here.m4v
- Still here for me..
- (25 MiB) Downloaded 5399 times
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Another issue..
Opacity keyframe changes not seen in live render viewport unless RELOAD pressed each time, kinda like the physics issue not updating!
Opacity keyframe changes not seen in live render viewport unless RELOAD pressed each time, kinda like the physics issue not updating!
- Attachments
-
- Opacity keyframe changes not seen in live render viewport unless RELOAD.m4v
- Video of opacity change not updating..
- (35.5 MiB) Downloaded 5396 times
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
A crash to report.
An editing session in which I had several small models and was looking up the materials from each to reuse in a different model (a chrome like material I've edited from the Live DB). After having made my material changes, I deleted the objects I no longer required, saved, then thought I should save resources so removed unused objects, shaders and went to consolidate shaders.
At this point I got "An error has occured" when moving my mouse around (regardless of where it went). Just after that Carrara crashed out.
I restarted Carrara, loaded my scene, repeated the delete unused shaders and consolidate, no problem. Could this be related to the main issue - animation problems with longer sessions, i.e. data elements not being cleared down in conjunction with Carrara editing commands outside of Octane?
Steve
An editing session in which I had several small models and was looking up the materials from each to reuse in a different model (a chrome like material I've edited from the Live DB). After having made my material changes, I deleted the objects I no longer required, saved, then thought I should save resources so removed unused objects, shaders and went to consolidate shaders.
At this point I got "An error has occured" when moving my mouse around (regardless of where it went). Just after that Carrara crashed out.
I restarted Carrara, loaded my scene, repeated the delete unused shaders and consolidate, no problem. Could this be related to the main issue - animation problems with longer sessions, i.e. data elements not being cleared down in conjunction with Carrara editing commands outside of Octane?
Steve
I have (finally) repeated this problem and I have a fix in the works.orion_uk wrote: Sighman, IF the debug version is EXACTLY the same then I can NOT confirm the above as fixed.
Please see video provided.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Confirmed. This will be fixed in the next release.orion_uk wrote:Another issue..
Opacity keyframe changes not seen in live render viewport unless RELOAD pressed each time, kinda like the physics issue not updating!
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
As a developer the most frustrating part of this issue is not being able to repeat it. It might be related, it might not. The only thing that time (the length of the sessions) adds is that you are more likely to do that one action that causes the problem. What kind of things were you doing before you started cleaning up the scene? Did you move the timeline at all, was the ORVP open when you consolidated. It is a question of cause and effect. We know the effect: the crash. We don't know the cause. It is not consolidation on its own because that works on its own so it must of been some action that you did before consolidation that set up the crash conditions.SciFiFunk wrote:A crash to report.
An editing session in which I had several small models and was looking up the materials from each to reuse in a different model (a chrome like material I've edited from the Live DB). After having made my material changes, I deleted the objects I no longer required, saved, then thought I should save resources so removed unused objects, shaders and went to consolidate shaders.
At this point I got "An error has occured" when moving my mouse around (regardless of where it went). Just after that Carrara crashed out.
I restarted Carrara, loaded my scene, repeated the delete unused shaders and consolidate, no problem. Could this be related to the main issue - animation problems with longer sessions, i.e. data elements not being cleared down in conjunction with Carrara editing commands outside of Octane?
Steve
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Yes. I'll try my best to give you as much detail as I can. For most of my Career I was a developer myself (mainframes, then latterly Web development in ASP. I stopped in 2007). These events sometimes seem to come out the blue. If it is a persistent bug then It'll happen again.Sighman wrote: What kind of things were you doing before you started cleaning up the scene? Did you move the timeline at all, was the ORVP open when you consolidated. It is a question of cause and effect. We know the effect: the crash. We don't know the cause. It is not consolidation on its own because that works on its own so it must of been some action that you did before consolidation that set up the crash conditions.
In this case I didn't move the timeline at the point of the crash. Pretty sure I was on frame 0 whole session. As to what I was doing before hand, sorry I can only remember the last 5 minutes, not that far back - but I'll endevour to give you more What I was doing before info next time.