OctaneRender® for 3ds max® v2.0a

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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muski
Licensed Customer
Posts: 61
Joined: Wed Dec 07, 2011 9:12 pm

oguzbir wrote:
muski wrote: Have you tried to increase the number of mblur samples on the octane object properties?
@Muski
Oh my...!! :oops: I'm so embarresed. Man... i couldn't find that in the manual.
Thanks for the info. You saved my day...

Now it's working properly.

:)
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
[email protected]
Licensed Customer
Posts: 134
Joined: Tue Jun 01, 2010 12:52 pm

oh and by the way, thanks for moving Account tab on the far right in render setup dialog!
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
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merid888

yes karba, you can check i let the id buy OctaneRender Purchase INV# 25778‏,
gilberto
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acc24ex
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Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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Hey Karba - did you fix the issues with spaces in names while setting the textures path - because it is not working on 2015 with this version, still

- also region render box is not showing when you press the lock resolution button - very cool feature though, when you use it like a sweeping up tool, I let it burn more on spots that are more grainy - this is very usefull
Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

acc24ex wrote:Hey Karba - did you fix the issues with spaces in names while setting the textures path - because it is not working on 2015 with this version, still

- also region render box is not showing when you press the lock resolution button - very cool feature though, when you use it like a sweeping up tool, I let it burn more on spots that are more grainy - this is very usefull
You're right, it's like a bunkspeed Shot feature, you can "paint" some some region to push refinement.
Karba, what about inserting this kind of function in future release ? :?:
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
muski
Licensed Customer
Posts: 61
Joined: Wed Dec 07, 2011 9:12 pm

Region render is a winner. Thanks Octane team

Now from the "essentials" the only thing missing are multi UVW map channels... please :)
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

acc24ex wrote:Hey Karba - did you fix the issues with spaces in names while setting the textures path - because it is not working on 2015 with this version, still
Are you talking about LiveDB texture path?
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Is vertex motion blur supported?
I get no motion blur with animated character.

(works in standalone)

Suv
pixelsolution
Licensed Customer
Posts: 15
Joined: Mon Aug 26, 2013 7:02 am

Hi Karba...
I am not getting demo of Max Plugin 2.0.

I think for Existing members you should provide demo to review it.

Hope to get demo from you.

Thanks
PIXELSOLUTION
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acc24ex
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Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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Karba wrote:
acc24ex wrote:Hey Karba - did you fix the issues with spaces in names while setting the textures path - because it is not working on 2015 with this version, still
Are you talking about LiveDB texture path?
yes - it still doesn't remember the path with spaces after a save and restart
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