thank you karba, i'll test
regards
OctaneRender® for 3ds max® v1.53a
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Please please please Color Correction Node support in the next relase!!!
Also for V-Ray material conversion....
Also for V-Ray material conversion....
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Is this a BUG?:
1. Do a plane with matte material.
2. Place a cube with a generic material.
3. Plance another cube and set it to "invisible to camera" in object properties.
4. Use a HDRI for lighting the scene.
5. Render.
Now both cubes cast a shadow on the matte plane. But only one cube should do.
1. Do a plane with matte material.
2. Place a cube with a generic material.
3. Plance another cube and set it to "invisible to camera" in object properties.
4. Use a HDRI for lighting the scene.
5. Render.
Now both cubes cast a shadow on the matte plane. But only one cube should do.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
invisible to camera doesn't mean invisible to everything else. It is still visible for shadows, reflections, refractions and GI.mbetke wrote:Is this a BUG?:
1. Do a plane with matte material.
2. Place a cube with a generic material.
3. Plance another cube and set it to "invisible to camera" in object properties.
4. Use a HDRI for lighting the scene.
5. Render.
Now both cubes cast a shadow on the matte plane. But only one cube should do.
I guess he means hue correction.Karba wrote:Both are there for ages.RobSteady wrote:Please please please Color Correction Node support in the next relase!!!
Also for V-Ray material conversion....
And that's what I like to have, too

P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder
)

Hey Karba, first:
Nice release.
Anyway I have another question.
A couple of days ago I asked the Itoo developers about the plans to make railclone pro natively compatible with octane render (that means without converting the railclone parts to movable proxies and bloating the scene in some cases).
His answer:
cheers
boris
Nice release.
Anyway I have another question.
A couple of days ago I asked the Itoo developers about the plans to make railclone pro natively compatible with octane render (that means without converting the railclone parts to movable proxies and bloating the scene in some cases).
His answer:
Can you confirm this (explanation)?Unfortunately there are not plans to support Octane natively in RailClone. We need the collaboration of Otoy, but until now they don't seem interested.
cheers
boris
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder
)

Hue & Saturation control please!Karba wrote:Both are there for ages.
Maybe support for the internal 3ds Max Color Correction node.
This one
Also support for conversion:
I've got a ton of V-Ray scenes and models with color correction maps and they are not getting translated.
For me it's an essential and very basic feature.
It's VERY time consuming to go back and forth in Photoshop and Max:
Render, open texture in Photoshop, GUESS hue, save under different name, reload map in Max, render. And then the same thing over again because it will not be right the first time.
So please

Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- pixelsolution
- Posts: 15
- Joined: Mon Aug 26, 2013 7:02 am
Karba wrote:May I have your scene?pixelsolution wrote:pixelsolution wrote:Hi Karba
With this new version i am facing below problems..
1. i m not able to get render view-port done (it is showing black..)
2. when i was using previous version 1.5a, i that on view poet 3 buildings were open and when i turn 4th building whole building turns to black and at some places there colors also changes.
The same project is running very stable and smoothly with 1.20. and it is rendering in 3 min with full HD quality 1200 samples
pixelsolution
core i 7 4700k / 32 gb ddr 3 1600 ram / 2x titan.
Karba:~What is your texture statistic?
60/144.... (this communication was done in 1.53 link..
-------
using 1.53a same issue...
After waiting for above an hour we did not found any progress. so we took this snap shot.. we have even rebooted the system but same issue..
Please help... pixelsolution
core i 7 4700k / 32 gb ddr 3 1600 ram / 2x titan.
[email protected]
Hi karba.
It is difficult to send the file as its size is 2.3 gb