Which feature do you need AFTER VERSION 2.x

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

One feature which I am sure should be a what a number of people would like to see is Bidirectional PT or similar for efficient rendering performance of complex interiors that have many lights, reflections, refractions etc
User avatar
PAQUITO
Licensed Customer
Posts: 463
Joined: Wed Nov 21, 2012 4:50 pm
Location: Spain
Contact:

I always found annoying trying to create a SSS material. You must create all the nodes manually, have an understanding of how SSS works internally, etc...
Why don´t add an extra material called "SSS" with a few sliders to tweak it? And if it works in DL/AO mode (even if it´s faking it) that would be awesome.
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
Image
riggles
Licensed Customer
Posts: 493
Joined: Mon Feb 17, 2014 3:34 pm
Location: CT, USA

A couple off the top if my head:

- dedicated hair and skin shaders
- more native procedurals (instead of passing it off on us to learn LUA)
- custom white balance/camera response curves/LUTs
- bidirectional path tracing with MLT and multiple importance sampling
- faster. Just faster
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

riggles wrote: - more native procedurals (instead of passing it off on us to learn LUA)
I was beginning to think I was the only person who wanted this. Sounds like they wont be giving us it though :(
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Control Z :lol: :>))
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

PAQUITO wrote:I always found annoying trying to create a SSS material. You must create all the nodes manually, have an understanding of how SSS works internally, etc...
Why don´t add an extra material called "SSS" with a few sliders to tweak it? And if it works in DL/AO mode (even if it´s faking it) that would be awesome.
There isn't a unique way to make sss material, if you don't want to make your own you can use the ones in the LiveDB, or you can make it once, save it as .ORBX and import it anytime you need it.
Personally, I couldn't find a sss material that was realistic enough, so I made my own (still not perfect, I NEED the scatter and absorption node to be able to read the mesh UVs to apply a texture in it)

A special hair shader, on the other hand, would be nice.
Last edited by Rikk The Gaijin on Wed Apr 09, 2014 12:53 am, edited 1 time in total.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

p3taoctane wrote:Control Z :lol: :>))
CTRL+Z will be in version 2.0
abstractmedia
Licensed Customer
Posts: 71
Joined: Sat Jul 13, 2013 6:12 pm

Better instancing.
User avatar
profbetis
Licensed Customer
Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
Contact:

A lot of people seem to be asking for speedups. Obviously if they can make it faster, they will.

I suggest, alternatively, some algorithms I've seen on videos scattered around the internet about taking images with low samples and filling them in to get a complete image without waiting for it to bake
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
gristle
Licensed Customer
Posts: 304
Joined: Wed Jan 20, 2010 10:42 am
Location: Wellington
Contact:

Unseen by reflection.
Procedurals.
True single sided polys.

MORE than one uv map per vertex...
Post Reply

Return to “General Discussion”