Which feature do you need AFTER VERSION 2.x
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- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
One feature which I am sure should be a what a number of people would like to see is Bidirectional PT or similar for efficient rendering performance of complex interiors that have many lights, reflections, refractions etc
I always found annoying trying to create a SSS material. You must create all the nodes manually, have an understanding of how SSS works internally, etc...
Why don´t add an extra material called "SSS" with a few sliders to tweak it? And if it works in DL/AO mode (even if it´s faking it) that would be awesome.
Why don´t add an extra material called "SSS" with a few sliders to tweak it? And if it works in DL/AO mode (even if it´s faking it) that would be awesome.
A couple off the top if my head:
- dedicated hair and skin shaders
- more native procedurals (instead of passing it off on us to learn LUA)
- custom white balance/camera response curves/LUTs
- bidirectional path tracing with MLT and multiple importance sampling
- faster. Just faster
- dedicated hair and skin shaders
- more native procedurals (instead of passing it off on us to learn LUA)
- custom white balance/camera response curves/LUTs
- bidirectional path tracing with MLT and multiple importance sampling
- faster. Just faster
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I was beginning to think I was the only person who wanted this. Sounds like they wont be giving us it thoughriggles wrote: - more native procedurals (instead of passing it off on us to learn LUA)

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- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Control Z
:>))

Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
There isn't a unique way to make sss material, if you don't want to make your own you can use the ones in the LiveDB, or you can make it once, save it as .ORBX and import it anytime you need it.PAQUITO wrote:I always found annoying trying to create a SSS material. You must create all the nodes manually, have an understanding of how SSS works internally, etc...
Why don´t add an extra material called "SSS" with a few sliders to tweak it? And if it works in DL/AO mode (even if it´s faking it) that would be awesome.
Personally, I couldn't find a sss material that was realistic enough, so I made my own (still not perfect, I NEED the scatter and absorption node to be able to read the mesh UVs to apply a texture in it)
A special hair shader, on the other hand, would be nice.
Last edited by Rikk The Gaijin on Wed Apr 09, 2014 12:53 am, edited 1 time in total.
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
CTRL+Z will be in version 2.0p3taoctane wrote:Control Z:>))
A lot of people seem to be asking for speedups. Obviously if they can make it faster, they will.
I suggest, alternatively, some algorithms I've seen on videos scattered around the internet about taking images with low samples and filling them in to get a complete image without waiting for it to bake
I suggest, alternatively, some algorithms I've seen on videos scattered around the internet about taking images with low samples and filling them in to get a complete image without waiting for it to bake
GTX 1080Ti 11GB (3x), Water-cooled
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Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Unseen by reflection.
Procedurals.
True single sided polys.
MORE than one uv map per vertex...
Procedurals.
True single sided polys.
MORE than one uv map per vertex...