OcDS UPDATE v1.2.120.3430

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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t_3
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Joined: Tue Jul 05, 2011 5:37 pm

Tofusan wrote:However, the plug-in is not stable yet.
Tofusan wrote:I think that serious bugs should be fixed at an early stage.
can you pls tell me what stability issues you have; or what other serious you have? i of course need to know that, and apparently there are problems for certain ppl that others never have, depending on lots of different use cases...
The obvious is that which is never seen until someone expresses it simply

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t_3
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vortex3d wrote:Can we please get a version that doesn't dupe mats on load. I thought this fix was implemented on the last update, but wasn't. :|
you'll get a pm soon...
The obvious is that which is never seen until someone expresses it simply

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Tofusan
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t_3 wrote:can you pls tell me what stability issues you have; or what other serious you have? i of course need to know that, and apparently there are problems for certain ppl that others never have, depending on lots of different use cases...
The most serious bug I checked is a problem of Geo-Grafting. Since correlation of a material will break if it conforms, I cannot use it. Someone already wrote this to the bug report thread. You should also know this problem. Although the meaning may not be transmitted because of my poor English, We pay money and are doing the beta test. Therefore, we report a bug and are waiting for updating. I can understand following a great labor on development and maintenance of software. But the problem with easy reappearance should be fixed promptly.
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t_3
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Tofusan wrote:The most serious bug I checked is a problem of Geo-Grafting. Since correlation of a material will break if it conforms
yes, i know. i just wanted to find out if there is something i did not already know.

if this was a "bug" of some sort where just the code is working wrong it would be probably easy to fix - unfortunately this isn't the case; geo grafting is largely undocumented (from daz), it works on top and contrary to the rest of the daz material system, and this means i need to find out things by trial and error; and this means countless hours in changing sthg. loading stuff, see what works or not, or if a possible solution breaks other things. and repeat. and repeat. and repeat. since this is not the only thing i need to take care of there is no eta for it - sorry...
The obvious is that which is never seen until someone expresses it simply

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Tofusan
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t_3 wrote:if this was a "bug" of some sort where just the code is working wrong it would be probably easy to fix - unfortunately this isn't the case; geo grafting is largely undocumented (from daz), it works on top and contrary to the rest of the daz material system, and this means i need to find out things by trial and error; and this means countless hours in changing sthg. loading stuff, see what works or not, or if a possible solution breaks other things. and repeat. and repeat. and repeat. since this is not the only thing i need to take care of there is no eta for it - sorry...
Thank you t_3. I appreciate your efforts. I also feel that the document of DAZ has many defects.
I wish the problem is solved. ;)
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t_3
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Tofusan wrote:Thank you t_3. I appreciate your efforts. I also feel that the document of DAZ has many defects.
I wish the problem is solved. ;)
be assured that i won't rest until it works - i want that as much as you ;)
The obvious is that which is never seen until someone expresses it simply

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hoddie
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Noticed a bit of a bug in newest version of Daz 4.6.2.118 with Octane V1.2.120.3430

While Octane works flawlessly, it does seem to interrupt flow or execution of any other DSE's or plug ins

for example Reality 2.5
DEBUG: 0: Toolkit found: C:/Program Files/DAZ 3D/DAZStudio4/scripts/Reality/RealityToolkit.dse
DEBUG: 1: Toolkit included
DEBUG: 2: Reality Toolkit v.2.0
WARNING: Unhandled error while executing DAZ Script.
WARNING: QScriptEngine::popContext() doesn't match with pushContext()

Or even a plain daz script
WARNING: Script Error: Line 4
WARNING: Error: cannot access member `DzScript' of deleted QObject
WARNING: Stack Trace:
<anonymous>()@:4

Rib Batch Render
WARNING: bool __cdecl QClipboard::event(class QEvent *): Cowardly refusing to send clipboard message to hung application...
WARNING: bool __cdecl QClipboard::event(class QEvent *): Cowardly refusing to send clipboard message to hung application...
WARNING: Script Error: Line 15
WARNING: Error: cannot access member `App' of deleted QObject
WARNING: Stack Trace:
<anonymous>()@:15

Working with other plugins prior to starting Octane does seem to work either as long as the Octane render plug in is not enabled.Start a Octane viewport or NGE and the same types of errors as above appear for other plugins. Also Dazstudio.exe process seems to "stick around" after exiting Daz and has to be killed in task manager.

I tried with new Daz 4.6.2.118 and removed and added each plugin one by one and seems the minute Octane is added the behaviour can be reproduced.

Mebbe just small conflict with how new3 version of Daz handles QObject
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t_3
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Joined: Tue Jul 05, 2011 5:37 pm

hoddie wrote:Mebbe just small conflict with how new3 version of Daz handles QObject
afaik this happens because the plugin intercepts the del key press (in a qt standard way by the way) to only delete its own stuff, and apparently everything in studio expects to process a node deletion once the del key is pressed. next update will come with an additional ini file where particular fixes (like "don't intercept del presses" can be switched on/off when needed.

the previous version did intercept del on system level, so it never reached studio at all; didn't expect that other plugins work an such assumptions. problem is that this way isn't portable to the mac version...
The obvious is that which is never seen until someone expresses it simply

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Tugpsx
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@hobbie
Also Dazstudio.exe process seems to "stick around" after exiting Daz and has to be killed in task manage
This happens with or without the plugin it was a known issue with studio.
Win 11 64GB | NVIDIA RTX3060 12GB
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

Hi
I'm having trouble going up to this version for DAZ 4.6.2.118 pro. I am using Windows 7.

If I install the 1.2 Standalone with OcDS_Setup_v1_2 (the 1.2 beta) then all is fine (I see the Octane render option in DAZ).

If I run OcDS_Update_v1_2_120_3430 then the Octane Render option is not found in the menu, the DAZ Studio Log shows this error

plordazs.dll
C:\Program Files\DAZ 3D\DAZStudio4\plugins\OctaneRender\plordazs.dll failed to load. Cannot load library C:\Program Files\DAZ 3D\DAZStudio4\plugins\OctaneRender\plordazs.dll: The specified procedure could not be found.

I can confirm that C:\Program Files\DAZ 3D\DAZStudio4\plugins\OctaneRender\plordazs.dll does exist.

If I go back to OcDS_Setup_v1_2 then all is well again. (although on the last attempt I had to reactive again - I am using this on the same machine)

What am I doing wrong here?

Thanks
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