OctaneRender® for 3ds max® v1.25[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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suvakas
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bicket wrote: is it a specular mat ?
I have strange behaviour with specular / cast shadow / fake shadow
Nope, it's a diffuse material with bitmap as a diffuse texture. Nothing special.

Suv
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Karba
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suvakas wrote:Could someone confirm if Cast shadows on/off is working properly?
It's not working for me.

Suv
Cast shadow option works only with emitters, direct sun light and environment light with image texture and importance_sampling enabled.
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bicket
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Karba wrote:
suvakas wrote:Could someone confirm if Cast shadows on/off is working properly?
It's not working for me.

Suv
Cast shadow options works only with emitters, direct sun light and environment light with image texture and importance_sampling enabled.
Please Karba, check this
Attachments
test03.zip
(16.34 KiB) Downloaded 156 times
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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Karba
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bicket wrote:
Karba wrote:
suvakas wrote:Could someone confirm if Cast shadows on/off is working properly?
It's not working for me.

Suv
Cast shadow options works only with emitters, direct sun light and environment light with image texture and importance_sampling enabled.
Please Karba, check this
What is the problem?
You didn't attach hdr file.
I used my.
Don't forget that some part of light can be shadowed due to GI effect of multiple light reflection between objects.
Attachments
CastShadow.jpg
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bicket
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sorry

hdr is just a white plate

here is the result and the hdr file. What is it ? if not a shadow.

As far as I'm concerned, light should pass through an object that doesn't cast shadow.
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test3.jpg
0100w.zip
(981 Bytes) Downloaded 157 times
PortFolio
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bicket
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OK I just understand what you mean.
The darkest part is the true color of the material and the lightest part is du to light bounce.
I apologize. ;)
PortFolio
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Karba
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I will think how to take more shadow sources into account.
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suvakas
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Karba wrote: Cast shadow option works only with emitters, direct sun light and environment light with image texture and importance_sampling enabled.
Thank you for the answer. I clearly stated in one of my postings, that it does not work with sunlight.
Here's the screenshot again in case you missed it on the previous page. I'm telling you, the feature is buggy in my workstation.

Suv
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direct sunlight !!!
direct sunlight !!!
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suvakas
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I found out the problem - it's not working when the model is movable proxy. So there you go - that's the restriction.

Suv
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Karba
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suvakas wrote:I found out the problem - model can't be movable proxy. So there you go - that's the restriction.

Suv
That is a bug.
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