Gabriel,
Thank you so much for the tip. That is exactly what I was wondering about.
best,
O
Villa WIP
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Hi all,
Finally getting back to this image after being sidetracked by other projects. I think it's close.
Rendered this at 4000 pixels, 32,000 samples PMC. Downsampled to 1280x720.
best,
O
Finally getting back to this image after being sidetracked by other projects. I think it's close.
Rendered this at 4000 pixels, 32,000 samples PMC. Downsampled to 1280x720.
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
I think this image looks absolutely fantastic. Very photo real, and the balance of light is really creating a nice mood.
Too bad it's got to go to 32,000 samples to clean up, but maybe the cloud services can help down the road.
Too bad it's got to go to 32,000 samples to clean up, but maybe the cloud services can help down the road.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
Thank you sir!Bendbox wrote:I think this image looks absolutely fantastic. Very photo real, and the balance of light is really creating a nice mood.
Too bad it's got to go to 32,000 samples to clean up, but maybe the cloud services can help down the road.
That's a relief. A few versions back, I really hated this image because I blew out all the drama with fill lights. I relighted the image eliminating all IES lights, changing them all to IES Emitters thanks to the advice of Gabrielfx. On a side note, I had to increase the light samples of the IES emitters to really high values: 1024 - 2048 in some cases. FYI, this works in Max!
The render cloud will be nice. However, it would be nicer if I could use what I currently in the office - 13 Titans spread over 5 licenses. Unfortunately only one of my boards fits 3 cards. Hate being limited to day scenes!
I'm sure having to go to 32k samples has a LOT to do with my inexperience with Octane. Hopefully I can tame this magnificent beast.
More rooms coming.
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
First pass on the pool deck.
best,
O
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
That's a beautiful shot! Really like this color balance here.
cheers
cheers
Thanks Tom,glimpse wrote:That's a beautiful shot! Really like this color balance here.
cheers
Your favourite; blue and yellow =). Luckily found the sweet spot early in this one...I think.
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
these all look great!
re noise, one thing you could maybe try is do two renders? One just with the emitters and a black environment?
But a first one with a white environment or neutral hdri, that isn't low level lighting, but then darken it and colourise it in photoshop, and then add the render with just the emitters over, via Linear Dodge / Add ? I usually add a cool photo filter adjustment layer, set to multiply on the ambient render, I guess there are other ways, levels etc
Could also ham up the warmth of the emitters only render, if done separately..
Maybe not a go-er in this instance as you're having to do two renders rather than one, that said I expect a lot of the noise to go, because you're using brighter lighting, and then adjusting the gamma and exposure in photoshop later, assuming each render is saved as an exr, if this makes sense..?
Could maybe do the ambient pass with Direct Lighting though, to speed things up... get a cleaner base render...
re noise, one thing you could maybe try is do two renders? One just with the emitters and a black environment?
But a first one with a white environment or neutral hdri, that isn't low level lighting, but then darken it and colourise it in photoshop, and then add the render with just the emitters over, via Linear Dodge / Add ? I usually add a cool photo filter adjustment layer, set to multiply on the ambient render, I guess there are other ways, levels etc
Could also ham up the warmth of the emitters only render, if done separately..
Maybe not a go-er in this instance as you're having to do two renders rather than one, that said I expect a lot of the noise to go, because you're using brighter lighting, and then adjusting the gamma and exposure in photoshop later, assuming each render is saved as an exr, if this makes sense..?
Could maybe do the ambient pass with Direct Lighting though, to speed things up... get a cleaner base render...
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called