OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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vinz
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Joined: Fri Apr 09, 2010 5:00 pm
Location: France

HA? :o !

i'm waiting render region since more than two years now, what a disappointment !! :(
this was really improving my workflow before i felt in love with octane.
one day who know ...

Thanks for the info Mib :)
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
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brewiq
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Joined: Sun May 02, 2010 5:22 pm
Location: WROCŁAW, Poland

Hi everyone.
I noticet that render layers doesn't work. Blender is crashing when I want to use only one of the lender layers. The rendering is ok if all render layers are turned on, but render layers doesn't work in the compositor. Anyone knows a solution to this problem?

Regards,
Jan
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orion_uk
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Joined: Tue Oct 25, 2011 2:56 pm

Hi all,

I only got the Blender (intergrated) version a couple of days ago..

This is the only project it has happened in (so far) but am currently having a rotation issue with the render view not matching the camera view! I am looking in to it right now but thought it worth seeing if anyone else has had this problem? Due to the Cam being tracked to constraint (empty)?

Thanks ;)

PS: Jimstar.. I am REALLY impressed with your work on this mate :D

[youtube]http://www.youtube.com/watch?v=2Km5kJkWm6M&feature=youtu.be[/youtube]
Attachments
Only render window effected ! viewport cam stays with correct alignment BUT when moving cam or empty the render view ONLY (!!!) goes out of alignment!
Only render window effected ! viewport cam stays with correct alignment BUT when moving cam or empty the render view ONLY (!!!) goes out of alignment!
Cams not matching render window!
Cams not matching render window!
Messing with Axis/empty location...
Messing with Axis/empty location...
Server crash!
Server crash!
Well, apart from server crash (not sure about that!, you need a server log?)  I am not sure what to do, if it was user error then surely both cam view and render view would have the same alignment error Right?
Well, apart from server crash (not sure about that!, you need a server log?) I am not sure what to do, if it was user error then surely both cam view and render view would have the same alignment error Right?
http://www.Neil-Isted.com
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JimStar
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orion_uk
Thank you! ;)

For "live-view" rendering mode you should compare the camera of the same viewport window, not the different windows. As you have absolutely different size and aspect ratio of different opened viewports (or camera and opened live-viewport), and the Octane's "live-mode" recalculates the camera's view-angle to fit in the current viewport size and aspect...
So, the right way to be sure that it is the bug or not - to compare it in the same view, enabling-disabling the live mode and looking at congruence of the Blender-viewport image and the image rendered into the same viewport by Octane...
Or render in the "F12" mode and compare this rendered image to Blender's camera view...
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orion_uk
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ah, that makes pretty good sense to me ;)
Will run a 'true' test tomorrow & post results in the evening :D
Thank you for your reply btw, late here & up early in the morning so am off to zzZZ land :lol:
until i post results.. Thank you 8-)

UPDATE/edit..

I am currently running a short anim sequence over night (250 frames @ 100 samples, like i say..need sleep!) and have noticed off the bat that the generated frames are indeed showing the unwanted 'tilt' that does not show up in camera view but does in 'live mode' & final render!

will upload the rendered anim to youtube & post here tomorrow, along with more in depth test results after following your advice in more detail :) and getting some sleep of course :roll:
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
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OctaneRender™ for Blender
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Poser Plugin
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orion_uk
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Sorry for the delay in updating my issue! My children have been taking up a lot of my time over the last couple of days but I plan to get back on this tonight! :!:
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
dafassi
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Posts: 110
Joined: Wed May 01, 2013 7:04 pm
Location: germany
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Hi!
Could someone help me please?

I try to make somethinge glow through glass.
The environment is the space.
This means everything is dark and the glow comes from a texture.
But through the glass its just dark.

I need to render it with direct lighting, because my hardware is not th fastest ;).

I packed a rar with all needed files. Please take a look :)
Attachments
GlowGlass.rar
Texture-Emitter through glass in a dark environment.
(468.87 KiB) Downloaded 263 times
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mib2berlin
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Hi dafassi, are these the correct files?
I see a Iris with rainbow colors.

Cheers, mib.
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iris.jpeg
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phen93
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Posts: 8
Joined: Sun Jul 10, 2011 6:15 am

Just bought the plugin and its fantastic, thanks JimStar! One thing I have noticed though is the absence of subsampling/render priority options and there is no gradient texture node. Is there any ETA on these?
dafassi
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mib2berlin wrote:Hi dafassi, are these the correct files?
I see a Iris with rainbow colors.

Cheers, mib.
Hi Mib,

without glass it should look like the attached image!
Attachments
Logo_3D.png
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
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