C4D-> octane export plugin

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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

h_schoemann wrote:Hi Radiance,

thanks for your quick reply :)

I´ve got my new gfx card today, run the demo and
..... allready ordered Octane.
Hi Holger,

Nice to see you on board :)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
more3D
Licensed Customer
Posts: 38
Joined: Fri Nov 26, 2010 3:04 pm
Location: Cologne, Germany

Holger! Nice to see you here! With him, a real master entered the floor.
Remember me? -> it´s Cornel. Long time no see my friend!
h_schoemann
Licensed Customer
Posts: 12
Joined: Tue Jan 18, 2011 3:22 pm

Hi,

thanks for the nice welcome :)

Hi Cornel! Nice to see here........ sure, how can I forget about you ;)

Any tips which version I should go for?
I´ve read that the 2.35 has problems with relinking of materials in animations.
So better try the 2.41?
Can I install different versions here on pc......
....say one 1.22 for working and one 2.41 for testing?
Greetings,
Holger.

win7 64bit - 12gb ram - i7 940 - gtx460 2gb - cinema4d 12
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

h_schoemann wrote:Hi,

thanks for the nice welcome :)

Hi Cornel! Nice to see here........ sure, how can I forget about you ;)

Any tips which version I should go for?
I´ve read that the 2.35 has problems with relinking of materials in animations.
So better try the 2.41?
I recommend 2.41 or better 2.42 which will arrive in a couple of hours :)
Can I install different versions here on pc......
....say one 1.22 for working and one 2.41 for testing?
Yes you can. Because of the time-out problem in Windows, you should install 1.022b using the installer anyway. Then unpack 2.41/2.42 in any other directory you want and launch whatever you want. Keep in mind though: 1.022 doesn't have mesh emitters and I'm not sure, but I think beta 2.3 and beta 2.4 files can't be loaded by 1.022.

Happy rendering,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
PSS-PT
Licensed Customer
Posts: 47
Joined: Sun Feb 27, 2011 4:25 pm

Hi there!

I have followed, last weeks, your product and stayed fascinated with the real time speed.
Now, I wiil buy a new GTX 560 TI, to use CUDA performance in this Software.
Like user lovanova, I want to test Octane Render before buy, to use with C4D and Rhino.

My desire is to have a good result with your demo.

Stay tuned, because I will ask you the best way to see the real power of of your splendid O.R.

Thanks.

Best regards,

P
WIN 7 64 | 3DS MAX 2011 | VRAY | OCTANE RENDER - i7 3930K | 32GB | GTX 680
PSS-PT
Licensed Customer
Posts: 47
Joined: Sun Feb 27, 2011 4:25 pm

... by the way,

OCTANE RENDER prefer WIndows 7 X64 or Snow Leopard x86 (10.6.5)?

Thanks
WIN 7 64 | 3DS MAX 2011 | VRAY | OCTANE RENDER - i7 3930K | 32GB | GTX 680
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

PSS-PT wrote:... by the way,

OCTANE RENDER prefer WIndows 7 X64 or Snow Leopard x86 (10.6.5)?

Thanks
OctaneRender doesn't care, but you don't get any current NVIDIA cards for Macs. -> Get a PC.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
PSS-PT
Licensed Customer
Posts: 47
Joined: Sun Feb 27, 2011 4:25 pm

My PC is a hackintosh (too)! ;)

I have alredy bought the GTX 560 TI.

I will download the demo and explore the "monster".

Stay tuned.
WIN 7 64 | 3DS MAX 2011 | VRAY | OCTANE RENDER - i7 3930K | 32GB | GTX 680
gogomac
Posts: 2
Joined: Sat Jun 02, 2012 9:00 am

but I can't export from C4D R13 to Octane Render....I am using now Demo version.
can u help me please?
thank you.
abreukers
OctaneRender Team
Posts: 498
Joined: Thu Aug 18, 2011 12:28 am

gogomac wrote:but I can't export from C4D R13 to Octane Render....I am using now Demo version.
can u help me please?
thank you.
hi gogomac, if you are using the demo you can try to have an obj that went through an intermediary export, you can use a plguin called riptide for that. Also, the export script mentioned in the forums is for the commercial beta version of Octane and the export script is yet to be updated for R13...
i72630QM @ 2.00GHz | 6GB RAM | 2GB GeForce GT 540M | Win7 64bit
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