Hi Holger,h_schoemann wrote:Hi Radiance,
thanks for your quick reply
I´ve got my new gfx card today, run the demo and
..... allready ordered Octane.
Nice to see you on board

Cheers,
Marcus
Hi Holger,h_schoemann wrote:Hi Radiance,
thanks for your quick reply
I´ve got my new gfx card today, run the demo and
..... allready ordered Octane.
I recommend 2.41 or better 2.42 which will arrive in a couple of hoursh_schoemann wrote:Hi,
thanks for the nice welcome
Hi Cornel! Nice to see here........ sure, how can I forget about you
Any tips which version I should go for?
I´ve read that the 2.35 has problems with relinking of materials in animations.
So better try the 2.41?
Yes you can. Because of the time-out problem in Windows, you should install 1.022b using the installer anyway. Then unpack 2.41/2.42 in any other directory you want and launch whatever you want. Keep in mind though: 1.022 doesn't have mesh emitters and I'm not sure, but I think beta 2.3 and beta 2.4 files can't be loaded by 1.022.Can I install different versions here on pc......
....say one 1.22 for working and one 2.41 for testing?
OctaneRender doesn't care, but you don't get any current NVIDIA cards for Macs. -> Get a PC.PSS-PT wrote:... by the way,
OCTANE RENDER prefer WIndows 7 X64 or Snow Leopard x86 (10.6.5)?
Thanks
hi gogomac, if you are using the demo you can try to have an obj that went through an intermediary export, you can use a plguin called riptide for that. Also, the export script mentioned in the forums is for the commercial beta version of Octane and the export script is yet to be updated for R13...gogomac wrote:but I can't export from C4D R13 to Octane Render....I am using now Demo version.
can u help me please?
thank you.