OctaneRender® for 3ds max® v1.11[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

Tested.........everything works :-)

Maaaahahahahahaha!

Thanks for this great release Octane Team and especially Karba!

PS: In the 1.10 thread i asked for a free camera! Will you soon make it possible? This would be so fantastic! Please maybe you can give a showrt answer!

Regards Chris!
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
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It seems that matte don't work as expected just with sun. We need to add an extra octane light... ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Animation rendering not working correctly.
Sometimes it works, but offten it doesn't render a frame until Max sample rate is reached, but finishes early.
That causes flickering cause some frames get rendered with very low samples per pixel.
At the moment it's not usable for animation work.
Seems like more bugs appear with every new feature that gets added. 1.03 is the latest usable version at the moment.

Suv
cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

Animation rendering not working correctly.
Sometimes it works, but offten it doesn't render a frame until Max sample rate is reached, but finishes early.
That causes flickering cause some frames get rendered with very low samples per pixel.
At the moment it's not usable for animation work.
Seems like more bugs appear with every new feature that gets added. 1.03 is the latest usable version at the moment.

Suv
Can confirm that! Frames are not "stabe"! One is darker - next one is brighter, again next one darker and so on! Flickering! Especially if you use Post processing! No matter if you use sunlight or an hdri!
cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

Also the Material Editor previews the Materials wrong!

Kind regards Chris!
cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

Realtime Animation is also not possible anymore! when i click play nothing happens, when stopping the animation the render viewport starts again!

Chris!
cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

Material preview and Realtime Animation suddenly works again after a few restarts! I am trying to reproduce the problem!
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

suvakas wrote:Animation rendering not working correctly.
Sometimes it works, but offten it doesn't render a frame until Max sample rate is reached, but finishes early.
That causes flickering cause some frames get rendered with very low samples per pixel.
At the moment it's not usable for animation work.
Seems like more bugs appear with every new feature that gets added. 1.03 is the latest usable version at the moment.

Suv
Could you send me some neighboring frames?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

cfrank78 wrote:Realtime Animation is also not possible anymore! when i click play nothing happens, when stopping the animation the render viewport starts again!

Chris!
What do you mean? Animation of material properties?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

suvakas wrote:Animation rendering not working correctly.
Sometimes it works, but offten it doesn't render a frame until Max sample rate is reached, but finishes early.
That causes flickering cause some frames get rendered with very low samples per pixel.
At the moment it's not usable for animation work.
Suv
Ok, I can reproduce this issue.
Will fix it soon.
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