Voxelization is the biggest thing for me.
I'm getting near 50% CPU usage on 2xIntel W5590 ( that's 8 physical cores altogether, 16 virtual ).
OctaneRender™ Standalone 1.11
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
19 x NVIDIA GTX http://www.borisgoreta.com
I've just created some rounded blocks, applied dirt on them and .... I cannot get the same dirt on each corner. Is there a way to do it? Or what am I doing wrong?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
so many upgrades! Need to test this, hoping to see a speed up in my animations with the multi-threaded voxelization!
Just wish I wasn't too busy at work to test all these new goodies!
Awesome Job Octane team!!!
Just wish I wasn't too busy at work to test all these new goodies!
Awesome Job Octane team!!!
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
I just think dirt react as it has to.smicha wrote:I've just created some rounded blocks, applied dirt on them and .... I cannot get the same dirt on each corner. Is there a way to do it? Or what am I doing wrong?
Try to invert normals if you want dirt on corners.
I just loaded up a scene and I am getting black normal errors where I didnt have them before with glossy material. Adding more edge loops fixes it, but I didn't have these errors in the previous version.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
It helps. Thank you.bicket wrote:Try to invert normals if you want dirt on corners.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Nice one Abstrax...going to have a play when I get a moment... 

CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
New panoramic camera node - OMG! This is so cool.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Many thanks.
Is Wrath of God Light rays in here by any chance?
All the rest is great... I just like that effect so was wondering?
Is Wrath of God Light rays in here by any chance?
All the rest is great... I just like that effect so was wondering?
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- r-username
- Posts: 217
- Joined: Thu Nov 24, 2011 3:39 pm
I can't get enough of the panoramic camera node, I think this one feature could use it's own section in the forum, just so many uses in so many market segments.
Thanks for the update.
Thanks for the update.