OctaneRender™ Standalone 1.11

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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BorisGoreta
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Voxelization is the biggest thing for me.

I'm getting near 50% CPU usage on 2xIntel W5590 ( that's 8 physical cores altogether, 16 virtual ).
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smicha
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Location: Warsaw, Poland

I've just created some rounded blocks, applied dirt on them and .... I cannot get the same dirt on each corner. Is there a way to do it? Or what am I doing wrong?
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3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
kavorka
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Joined: Sat Feb 04, 2012 6:40 am

so many upgrades! Need to test this, hoping to see a speed up in my animations with the multi-threaded voxelization!

Just wish I wasn't too busy at work to test all these new goodies!


Awesome Job Octane team!!!
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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bicket
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smicha wrote:I've just created some rounded blocks, applied dirt on them and .... I cannot get the same dirt on each corner. Is there a way to do it? Or what am I doing wrong?
I just think dirt react as it has to.
Try to invert normals if you want dirt on corners.
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4 x TITAN - Win 7 64 - Octane Rocks
kavorka
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I just loaded up a scene and I am getting black normal errors where I didnt have them before with glossy material. Adding more edge loops fixes it, but I didn't have these errors in the previous version.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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smicha
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bicket wrote:Try to invert normals if you want dirt on corners.
It helps. Thank you.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Jaberwocky
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Nice one Abstrax...going to have a play when I get a moment... ;)
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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smicha
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Location: Warsaw, Poland

New panoramic camera node - OMG! This is so cool.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
p3taoctane
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Joined: Mon Jan 25, 2010 12:53 am

Many thanks.
Is Wrath of God Light rays in here by any chance?

All the rest is great... I just like that effect so was wondering?
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r-username
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Posts: 217
Joined: Thu Nov 24, 2011 3:39 pm

I can't get enough of the panoramic camera node, I think this one feature could use it's own section in the forum, just so many uses in so many market segments.

Thanks for the update.
i7 960 - W7x64 - 12 GB - 2x GTX 780ti
http://www.startsimple.com/ - http://www.gigavr.com/
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