@Vanlicht : it's just hair converted to geometry.
I will see if i can remove the light plane or drop his intensity.
First Test - Face Portrait
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
First test with hair.
In my point of view the burry effect is to pronounced and i have to rework the lighting. with hair I haven't direct feedback in octane... Poor me

Edit : the texture around the eyes is not yet modified.
In my point of view the burry effect is to pronounced and i have to rework the lighting. with hair I haven't direct feedback in octane... Poor me


Edit : the texture around the eyes is not yet modified.
Core 2 quad 3.6ghz / Win7 64bit / GTX 480
Indeed a real woman she is...she even shaves her eye brows...
Is the hair multiple planes or hair geometry? Looks pretty nice.
I like how the hair flow follows the ear's contour.
Though, the hair doesn't match her eye lashes and brow color...unless she wears some makeup or dyed her hair.
Is the hair multiple planes or hair geometry? Looks pretty nice.
I like how the hair flow follows the ear's contour.
Though, the hair doesn't match her eye lashes and brow color...unless she wears some makeup or dyed her hair.
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
I love it already!, nice one, but I'm afraid to ask... oh well.. scare me shitless... that great hair is geometry converted!!! wow, how many polys is that sucker alone? also, I thought you were doing the reflection in the face with a plane in the right position with the sun, but if I've understand your last post correctly is baked, right?
Keep it up, I want to see that lady finished, it's going to look great! you sure should submit her to the still competion with her by your hand, we'll be there to vow as you pass by!
Keep it up, I want to see that lady finished, it's going to look great! you sure should submit her to the still competion with her by your hand, we'll be there to vow as you pass by!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
@kubo
My entire scene count more or less 3.5M polys whose 3M reserved for the hair and fur. the scene without textures weighs 819Mo (render size 800*1080)
Yep you are understand correctly but I will change drasticly the light setup of the scene. I want a good reflection in her eyes , for the moment she doesn't look alive.
My entire scene count more or less 3.5M polys whose 3M reserved for the hair and fur. the scene without textures weighs 819Mo (render size 800*1080)
Yep you are understand correctly but I will change drasticly the light setup of the scene. I want a good reflection in her eyes , for the moment she doesn't look alive.
Core 2 quad 3.6ghz / Win7 64bit / GTX 480
Incredible model, and those who said color in hair doesn't match rest(brows,etc.) what the... this is perfectly normal !
Maybe you could try some studio HDRi setup and lightning, to get a posing model look, maybe that would make it real, but it's really super close now.
Maybe you could try some studio HDRi setup and lightning, to get a posing model look, maybe that would make it real, but it's really super close now.
Intel C4Q , 4G ram, GTX 285,