First Test - Face Portrait

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CaneeleT
Licensed Customer
Posts: 21
Joined: Mon May 31, 2010 10:08 pm
Location: France

@Vanlicht : it's just hair converted to geometry.

I will see if i can remove the light plane or drop his intensity.
Core 2 quad 3.6ghz / Win7 64bit / GTX 480
CaneeleT
Licensed Customer
Posts: 21
Joined: Mon May 31, 2010 10:08 pm
Location: France

First test with hair.
In my point of view the burry effect is to pronounced and i have to rework the lighting. with hair I haven't direct feedback in octane... Poor me :lol:

Image

Edit : the texture around the eyes is not yet modified.
Core 2 quad 3.6ghz / Win7 64bit / GTX 480
vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

Indeed a real woman she is...she even shaves her eye brows...
Is the hair multiple planes or hair geometry? Looks pretty nice.
I like how the hair flow follows the ear's contour.
Though, the hair doesn't match her eye lashes and brow color...unless she wears some makeup or dyed her hair.
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
CaneeleT
Licensed Customer
Posts: 21
Joined: Mon May 31, 2010 10:08 pm
Location: France

@Vanlicht : Yes she wears some makeup but I have to change the eyebrows color , more orange.
The hair is converted into geometry.
Core 2 quad 3.6ghz / Win7 64bit / GTX 480
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

I love it already!, nice one, but I'm afraid to ask... oh well.. scare me shitless... that great hair is geometry converted!!! wow, how many polys is that sucker alone? also, I thought you were doing the reflection in the face with a plane in the right position with the sun, but if I've understand your last post correctly is baked, right?
Keep it up, I want to see that lady finished, it's going to look great! you sure should submit her to the still competion with her by your hand, we'll be there to vow as you pass by!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
CaneeleT
Licensed Customer
Posts: 21
Joined: Mon May 31, 2010 10:08 pm
Location: France

@kubo
My entire scene count more or less 3.5M polys whose 3M reserved for the hair and fur. the scene without textures weighs 819Mo (render size 800*1080)
Yep you are understand correctly but I will change drasticly the light setup of the scene. I want a good reflection in her eyes , for the moment she doesn't look alive.
Core 2 quad 3.6ghz / Win7 64bit / GTX 480
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

:shock: that's awesome, it would make my lovely 260 explode! hahahahah, I need a new gfxcard
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
GeorgoSK
Licensed Customer
Posts: 220
Joined: Sat Apr 24, 2010 4:01 pm
Location: Prague/Bratislava ;- )

Incredible model, and those who said color in hair doesn't match rest(brows,etc.) what the... this is perfectly normal !
Maybe you could try some studio HDRi setup and lightning, to get a posing model look, maybe that would make it real, but it's really super close now.
Intel C4Q , 4G ram, GTX 285,
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