pixelinfected wrote:i'm quite new in the octane materials and i would like to know more about your lighting trick.mlody47 wrote:
Light is - pathtracing with depth of 16 rays - no hdri no sun - just RGB from textureimage - white with power of 2since power of one is making it "dull"
scene for now is taking 50/850mb of memory-Yeah its small becouse now I will get You the heavy stuff
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you mean that you have put a white rgb, or an HDRI white?
white with power of 2... mmm please explain me what parameter power allow you to go more than 1.0
to understand better.
thanks in advance.
its default octane light with power set to 2.0
every light is just a hole covered with plane , grid or whatever you call it

